import std.algorithm, std.array, std.container, std.range; import std.numeric, std.math, std.bigint, std.bitmanip, std.random; import std.string, std.conv, std.stdio, std.typecons; enum Game { NA, NotYet, Win, Lose } alias Tuple!(int, int) pos; void main() { auto n = readln.chomp.to!int; auto tij = iota(n).map!((i) { return readln.chomp.map!((c) { switch (c) { case '#': return Game.NA; case '-': return Game.NotYet; case 'o': return Game.Win; case 'x': return Game.Lose; default: assert(0); } }).array; }).array; pos[] ai; foreach (i; 0..n) foreach (j; i + 1..n) if (tij[i][j] == Game.NotYet) ai ~= pos(i, j); if (!ai.empty) { auto min = n; foreach (i; 0..2 ^^ ai.length) { auto b = bitsSet(i); auto uij = tij.dup.map!(dup).array; foreach (j, a; ai) { uij[a[0]][a[1]] = b.canFind(j) ? Game.Win : Game.Lose; uij[a[1]][a[0]] = b.canFind(j) ? Game.Lose : Game.Win; } auto r = calcRank(uij); if (r < min) min = r; } writeln(min); } else { writeln(calcRank(tij)); } } int calcRank(Game[][] tij) { auto wi = tij.map!(a => a.count!(b => b == Game.Win)).array; auto w = wi.front; auto x = wi.sort!("a > b").uniq.array; return x.until(w).array.length.to!int + 1; }