#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace placeholders; using LL = long long; using ULL = unsigned long long; using VI = vector< int >; using VVI = vector< vector< int > >; using VS = vector< string >; using SS = stringstream; using PII = pair< int, int >; using VPII = vector< pair< int, int > >; template < typename T = int > using VT = vector< T >; template < typename T = int > using VVT = vector< vector< T > >; template < typename T = int > using LIM = numeric_limits< T >; template < typename T > inline istream& operator>>( istream &s, vector< T > &v ){ for ( T &t : v ) { s >> t; } return s; } template < typename T > inline ostream& operator<<( ostream &s, const vector< T > &v ){ for ( int i = 0; i < int( v.size() ); ++i ){ s << ( " " + !i ) << v[i]; } return s; } template < typename T > inline T fromString( const string &s ) { T res; istringstream iss( s ); iss >> res; return res; } template < typename T > inline string toString( const T &a ) { ostringstream oss; oss << a; return oss.str(); } #define REP2( i, n ) REP3( i, 0, n ) #define REP3( i, m, n ) for ( int i = ( int )( m ); i < ( int )( n ); ++i ) #define GET_REP( a, b, c, F, ... ) F #define REP( ... ) GET_REP( __VA_ARGS__, REP3, REP2 )( __VA_ARGS__ ) #define FOR( e, c ) for ( auto &&e : c ) #define ALL( c ) begin( c ), end( c ) #define AALL( a, t ) ( t* )a, ( t* )a + sizeof( a ) / sizeof( t ) #define DRANGE( c, p ) ( c ).begin(), ( c ).begin() + ( p ), ( c ).end() #define SZ( v ) ( (int)( v ).size() ) #define EXIST( c, e ) ( ( c ).find( e ) != ( c ).end() ) template < typename T > inline bool chmin( T &a, const T &b ){ if ( b < a ) { a = b; return true; } return false; } template < typename T > inline bool chmax( T &a, const T &b ){ if ( a < b ) { a = b; return true; } return false; } #define PB push_back #define EM emplace #define EB emplace_back #define BI back_inserter #define MP make_pair #define fst first #define snd second #define DUMP( x ) cerr << #x << " = " << ( x ) << endl constexpr int dy[] = { 0, 1, 0, -1 }; constexpr int dx[] = { 1, 0, -1, 0 }; int main() { cin.tie( 0 ); ios::sync_with_stdio( false ); cout << setprecision( 12 ) << fixed; int H, W; cin >> H >> W; int SY, SX, GY, GX; cin >> SY >> SX >> GY >> GX; --SY, --SX, --GY, --GX; VS board( H ); cin >> board; VVI reachable( H, VI( W ) ); reachable[ SY ][ SX ] = 1; queue< PII > que; que.EM( SY, SX ); while ( !que.empty() ) { const int y = que.front().fst; const int x = que.front().snd; que.pop(); REP( d, 4 ) { const int ny = y + dy[d]; const int nx = x + dx[d]; const int nny = ny + dy[d]; const int nnx = nx + dx[d]; static const auto inside = [=]( const int y, const int x ){ return 0 <= y && y < H && 0 <= x && x < W; }; if ( inside( ny, nx ) && !reachable[ ny ][ nx ] && abs( board[y][x] - board[ ny ][ nx ] ) <= 1 ) { reachable[ ny ][ nx ] = 1; que.EM( ny, nx ); } if ( inside( nny, nnx ) && !reachable[ nny ][ nnx ] && board[y][x] == board[ nny ][ nnx ] && board[ ny ][ nx ] < board[y][x] ) { reachable[ nny ][ nnx ] = 1; que.EM( nny, nnx ); } } } cout << ( reachable[ GY ][ GX ] ? "YES" : "NO" ) << endl; return 0; }