#include using namespace std; // left-leaning red-black tree template class Set { public: void insert(TKey key) { root = insert(root, create(key)); root->c = false; } void erase(TKey key) { root = erase(root, key); } int index_of(TKey key) { return index_of(root, key); } private: struct node { node *l; node *r; bool c = 0; int sz = 0; TKey key; bool removed = false; }; node *nil = new node(); node *root = nil; node *create(TKey key) { node *res = new node(); res->l = res->r = nil; res->c = true; res->sz = 1; res->key = key; return res; } node *fix(node *x) { if (x == nil) return x; x->sz = !x->removed + x->l->sz + x->r->sz; return x; } node *rotL(node *x) { node *y = x->r; node *t = y->l; y->l = x; x->r = t; y->c = x->c; x->c = true; fix(x); return fix(y); } node *rotR(node *x) { node *y = x->l; node *t = y->r; y->r = x; x->l = t; y->l->c = false; x->c = false; y->c = true; fix(x); return fix(y); } node *insert(node *x, node *y) { if (x == nil) return y; if (y->key < x->key) { x->l = insert(x->l, y); } else { x->r = insert(x->r, y); } fix(x); if (x->r->c) x = rotL(x); if (x->l->c && x->l->l->c) x = rotR(x); return x; } node *erase(node *x, TKey key) { if (!x->removed && x->key == key) { x->removed = true; return fix(x); } if (key < x->key) { x->l = erase(x->l, key); } else { x->r = erase(x->r, key); } return fix(x); } int index_of(node *x, TKey key) { if (x->key == key) return x->l->sz; if (key < x->key) { return index_of(x->l, key); } else { return x->l->sz + !x->removed + index_of(x->r, key); } } }; int main() { int n, T; cin >> n; vector L(n); for (int i = 0; i < n; i++) scanf("%d", &L[i]); cin >> T; unordered_map> score; Set> st; vector cnt(n); for (int ii = 0; ii < T; ii++) { string name, prob; cin >> name >> prob; int s, t; tie(s, t) = score[name]; if (prob[0] == '?') { printf("%d\n", score.size() - st.index_of(score[name])); } else { int id = prob[0] - 'A'; cnt[id]++; int ss = s + 50 * L[id] + 500 * L[id] / (8 + 2 * cnt[id]); if (s > 0) st.erase({ s, t }); st.insert({ ss, -ii }); score[name] = { ss, -ii }; } } }