#include using namespace std; // 基本テンプレート #define P(x) cout << (x) << endl #define p(x) cout << (x) #define ALL(c) (c).begin(), (c).end() #define RALL(c) (c).rbegin(), (c).rend() #define MAT(type, c, m, n) vector> c(m, vector(n));for(auto& r:c)for(auto& i:r)cin>>i; #define REP(i,a,n) for(int i=(a), i##_len=(n); in; --i) #define perm(c) sort(all(c));for(bool c##p=1;c##p;c##p=next_permutation(all(c))) #define PB push_back #define EM emplace #define EB emplace_back #define BI back_inserter #define MP make_pair #define cauto const auto& #define UNIQUE(v) v.erase( unique(ALL(v)), v.end() ); #define len(x) ((int)(x).size()) // 型 typedef long long ll; typedef unsigned long long ull; typedef pair pii; typedef pair pss; typedef pair psi; typedef pair pis; typedef vector vi; typedef vector vd; typedef vector vl; typedef vector vll; typedef vector vs; // Effective std template void remove(vector& c, unsigned int index) { c.erase(c.begin()+index); } // 定数 #define PI acos(-1.0) constexpr int EPS = (1e-9); constexpr int INF = 100000000; int main(){ cin.tie(0); ios::sync_with_stdio(0); // cout << fixed << setprecision(1); vi v(3); for(auto &i : v) cin >> i; if (v[0] == v[1] || v[1] == v[2] || v[0] == v[2]) { P(0); return 0; } if (*max_element(ALL(v)) == v[1] || *min_element(ALL(v)) == v[1]) { P("INF"); return 0; } int ans = 0; REP(i, 1, *max_element(ALL(v)) + 1) { vi a {v[0] % i, v[1] % i, v[2] % i}; if (a[0] == a[1] || a[1] == a[2] || a[0] == a[2]) continue; if ((a[0] < a[1] && a[1] > a[2]) || (a[0] > a[1] && a[1] < a[2])) ++ans; } P(ans); return 0; }