#include using namespace std; struct Initializer { Initializer() { cin.tie(0); ios::sync_with_stdio(0); cout << fixed << setprecision(15); } } initializer; template class AdjacentLoop { private: static int dy(int i); static int dx(int i); struct Iterator { const int y, x, h, w; int val; Iterator(int y, int x, int h, int w, int val) : y(y), x(x), h(h), w(w), val(val) { for (; this->val < N; ++this->val) { int yy = y + dy(this->val); int xx = x + dx(this->val); if (0 <= yy && yy < h && 0 <= xx && xx < w) break; } } pair operator*() {return make_pair(y + dy(val), x + dx(val));} bool operator!=(Iterator& itr) {return val < itr.val;} void operator++() { while (++val < N) { int yy = y + dy(val); int xx = x + dx(val); if (0 <= yy && yy < h && 0 <= xx && xx < w) break; } } }; Iterator i, n; public: AdjacentLoop(int y, int x, int h, int w) : i(y, x, h, w, 0), n(y, x, h, w, N) {} Iterator& begin() {return i;} Iterator& end() {return n;} }; template<> int AdjacentLoop<2>::dy(int i) { constexpr int dy[]{0, 1}; return dy[i]; } template<> int AdjacentLoop<2>::dx(int i) { constexpr int dx[]{1, 0}; return dx[i]; } template<> int AdjacentLoop<4>::dy(int i) { constexpr int dy[]{0, -1, 0, 1}; return dy[i]; } template<> int AdjacentLoop<4>::dx(int i) { constexpr int dx[]{1, 0, -1, 0}; return dx[i]; } template<> int AdjacentLoop<5>::dy(int i) { constexpr int dy[]{0, -1, 0, 1, 0}; return dy[i]; } template<> int AdjacentLoop<5>::dx(int i) { constexpr int dx[]{1, 0, -1, 0, 0}; return dx[i]; } template<> int AdjacentLoop<8>::dy(int i) { constexpr int dy[]{-1, -1, -1, 0, 0, 1, 1, 1}; return dy[i]; } template<> int AdjacentLoop<8>::dx(int i) { constexpr int dx[]{-1, 0, 1, -1, 1, -1, 0, 1}; return dx[i]; } template<> int AdjacentLoop<9>::dy(int i) { constexpr int dy[]{-1, -1, -1, 0, 0, 0, 1, 1, 1}; return dy[i]; } template<> int AdjacentLoop<9>::dx(int i) { constexpr int dx[]{-1, 0, 1, -1, 0, 1, -1, 0, 1}; return dx[i]; } template inline istream& operator>>(istream &s, vector &v) { for (T &t : v) s >> t; return s; } template inline ostream& operator<<(ostream &s, const vector &v) { for (const T &t : v) s << t << endl; return s; } template inline T min(vector& v) {return *min_element(v.begin(), v.end());} template inline T max(vector& v) {return *max_element(v.begin(), v.end());} template inline int min_element(vector& v) {return min_element(v.begin(), v.end()) - v.begin();} template inline int max_element(vector& v) {return max_element(v.begin(), v.end()) - v.begin();} template inline void sort(vector& v) {sort(v.begin(), v.end());} template inline void sort(vector& v, Function func) {sort(v.begin(), v.end(), func);} template inline void rsort(vector& v) {sort(v.rbegin(), v.rend());} template inline void reverse(vector& v) {reverse(v.begin(), v.end());} template inline void unique(vector& v) {v.erase(unique(v.begin(), v.end()), v.end());} template inline void nth_element(vector& v, int n) {nth_element(v.begin(), v.begin() + n, v.end());} template inline bool next_permutation(vector& v) {return next_permutation(v.begin(), v.end());} template inline int find(vector& v, T t) {return find(v.begin(), v.end(), t) - v.begin();} template inline int in(vector v, T t) {return find(v, t) != (int)v.size();} template inline int lower_bound(vector& v, T t) {return lower_bound(v.begin(), v.end(), t) - v.begin();} template inline int upper_bound(vector& v, T t) {return upper_bound(v.begin(), v.end(), t) - v.begin();} template inline T accumulate(const vector& v, function func = plus()) {return accumulate(v.begin(), v.end(), T(), func);} template inline void adjacent_difference(vector& v) {adjacent_difference(v.begin(), v.end(), v.begin());} template inline void adjacent_difference(vector& v, vector& u) {adjacent_difference(v.begin(), v.end(), u.begin());} template inline void partial_sum(vector& v, vector& u) {partial_sum(v.begin(), v.end(), u.begin());} template inline T inner_product(vector& v, vector& u) {return inner_product(v.begin(), v.end(), u.begin(), T(0));} template inline int count(const vector& v, T t) {return count(v.begin(), v.end(), t);} template inline int count_if(const vector& v, Function func) {return count_if(v.begin(), v.end(), func);} template inline void remove_if(vector& v, Function func) {v.erase(remove_if(v.begin(), v.end(), func), v.end());} template inline bool any_of(vector v, Function func) {return any_of(v.begin(), v.end(), func);} template inline vector subvector(vector& v, int a, int b) {return vector(v.begin() + a, v.begin() + b);} template inline int kinds(const vector& v) {return set(v.begin(), v.end()).size();} template inline void iota(vector& v) {iota(v.begin(), v.end(), T());} template inline bool is_sorted(const vector& v) {return is_sorted(v.begin(), v.end());} class UnionFind { private: int n; vector a; public: UnionFind(int n) : n(n), a(n, -1) {} int find(int x) {return a[x] < 0 ? x : (a[x] = find(a[x]));} bool equal(int x, int y) {return find(x) == find(y);} void unite(int x, int y) { x = find(x), y = find(y); if (x == y) return; if (a[x] > a[y]) swap(x, y); a[x] += a[y]; a[y] = x; --n; } int size() {return n;} int size(int x) {return -a[find(x)];} }; int main() { int h, w, sx, sy, gx, gy; cin >> h >> w >> sx >> sy >> gx >> gy; --sx, --sy, --gx, --gy; vector b(h); cin >> b; UnionFind uf(h * w); for (int i = 0; i < h; ++i) { for (int j = 0; j < w; ++j) { for (auto k : AdjacentLoop<2>(i, j, h, w)) { int ii = k.first, jj = k.second; if (abs(b[i][j] - b[ii][jj]) <= 1) uf.unite(i * w + j, ii * w + jj); } if (j < w - 2 && b[i][j] > b[i][j + 1] && b[i][j] == b[i][j + 2]) uf.unite(i * w + j, i * w + j + 2); if (i < h - 2 && b[i][j] > b[i + 1][j] && b[i][j] == b[i + 2][j]) uf.unite(i * w + j, (i + 2) * w + j); } } cout << (uf.equal(sx * w + sy, gx * w + gy) ? "YES" : "NO") << endl; }