#include using namespace std; // 基本テンプレート struct cww{cww(){ios::sync_with_stdio(false);cin.tie(0);}}star; #define P(x) cout << (x) << endl #define p(x) cout << (x) #define all(c) (c).begin(), (c).end() #define rall(c) (c).rbegin(), (c).rend() #define mat(type, c, m, n) vector> c(m, vector(n));for(auto& r:c)for(auto& i:r)cin>>i; #define rep(i,a,n) for(int i=(a), i##_len=(n); in; --i) #define each(x,y) for(auto &(x):(y)) #define perm(c) sort(all(c));for(bool c##p=1;c##p;c##p=next_permutation(all(c))) #define cauto const auto& #define UNIQUE(v) v.erase( unique(all(v)), v.end() ); #define len(x) ((int)(x).size()) #define length(a) (sizeof(a)/sizeof(a[0])) template inline bool inside(T y, T x, T h, T w) { return 0 <= y && y < h && 0 <= x && x < w; }; // デバッグ用 template inline void print(T t){cout << t << endl;} template inline void print(H h, T... t){cout << h << " ";print(t...);} #define dbg(v) for(auto i : v) { cout << i << " "; } cout << endl; // 型 typedef long long ll; typedef vector vi; typedef vector vd; typedef vector vll; typedef vector vs; typedef vector vb; // 定数 #define PI acos(-1.0) //constexpr int EPS = (1e-9); //constexpr int INF = 100000000; // 4近傍 //constexpr int dx[] = {1, 0, -1, 0}; //constexpr int dy[] = {0, 1, 0, -1}; // 8近傍 //constexpr int dy[]={0,0,1,-1,1,1,-1,-1}; //constexpr int dx[]={1,-1,0,0,1,-1,1,-1}; //constexpr int MAX = 1005; //ll mod = 1000007; inline bool is_on_field(int y, int x, int h, int w) { return 0 <= y and y < h and 0 <= x and x < w; } bool f() { int h, w; cin >> h >> w; vs f(h); rep(i, 0, h) cin >> f[i]; int cnt = 0; rep(i, 0, h) cnt += count(all(f[i]), '#'); if (cnt < 2 || cnt % 2 == 1) return false; rep (dy, -h, h + 1) { rep (dx, -w, w + 1) { if (dy == 0 and dx == 0) continue; auto g = f; rep (y, 0, h) { rep (x, 0, w) { if (g[y][x] == '#') { int ny = y + dy; int nx = x + dx; if (not is_on_field(ny, nx, h, w)) goto done; if (g[ny][nx] == '#') g[ny][nx] = '.'; else goto done; } } } return true; done: ; } } return false; } int main() { // cout << setprecision(12) << fixed; P(f() ? "YES" : "NO"); return 0; }