using System; namespace Yuki { class Program { static void Main(string[] args) { string[] ss = Console.ReadLine().Split(); int x1 = int.Parse(ss[0]); int y1 = int.Parse(ss[1]); int x2 = int.Parse(ss[2]); int y2 = int.Parse(ss[3]); int x3 = int.Parse(ss[4]); int y3 = int.Parse(ss[5]); if (a(x1, y1, x2, y2, x3, y3)) { b(x1, y1, x2, y2, x3, y3); } else if (a(x1, y1, x3, y3, x2, y2)) { b(x1, y1, x3, y3, x2, y2); } else if (a(x2, y2, x1, y1, x3, y3)) { b(x2, y2, x1, y1, x3, y3); } else if (a(x2, y2, x3, y3, x1, y1)) { b(x2, y2, x3, y3, x1, y1); } else if (a(x3, y3, x1, y1, x2, y2)) { b(x3, y3, x1, y1, x2, y2); } else if (a(x3, y3, x2, y2, x1, y1)) { b(x3, y3, x2, y2, x1, y1); } else { Console.WriteLine("-1"); } } static bool a(int x1, int y1, int x2, int y2, int x3, int y3) { int a = y1 - y2; int b = x2 - x1; if (x2 + a == x3 && y2 + b == y3) return true; return false; } static void b(int x1, int y1, int x2, int y2, int x3, int y3) { int a = y1 - y2; int b = x2 - x1; int ax = x3 - b; int ay = y3 + a; Console.WriteLine("{0} {1}", ax, ay); } } }