#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace placeholders; using LL = long long; using ULL = unsigned long long; using VI = vector< int >; using VVI = vector< vector< int > >; using VS = vector< string >; using SS = stringstream; using PII = pair< int, int >; using VPII = vector< pair< int, int > >; template < typename T = int > using VT = vector< T >; template < typename T = int > using VVT = vector< vector< T > >; template < typename T = int > using LIM = numeric_limits< T >; template < typename T > inline istream& operator>>( istream &s, vector< T > &v ){ for ( T &t : v ) { s >> t; } return s; } template < typename T > inline ostream& operator<<( ostream &s, const vector< T > &v ){ for ( int i = 0; i < int( v.size() ); ++i ){ s << ( " " + !i ) << v[i]; } return s; } template < typename T > inline T fromString( const string &s ) { T res; istringstream iss( s ); iss >> res; return res; }; template < typename T > inline string toString( const T &a ) { ostringstream oss; oss << a; return oss.str(); }; #define REP2( i, n ) REP3( i, 0, n ) #define REP3( i, m, n ) for ( int i = ( int )( m ); i < ( int )( n ); ++i ) #define GET_REP( a, b, c, F, ... ) F #define REP( ... ) GET_REP( __VA_ARGS__, REP3, REP2 )( __VA_ARGS__ ) #define FOR( e, c ) for ( auto &e : c ) #define ALL( c ) ( c ).begin(), ( c ).end() #define AALL( a, t ) ( t* )a, ( t* )a + sizeof( a ) / sizeof( t ) #define DRANGE( c, p ) ( c ).begin(), ( c ).begin() + p, ( c ).end() #define SZ( v ) ( (int)( v ).size() ) #define PB push_back #define EM emplace #define EB emplace_back #define BI back_inserter #define EXIST( c, e ) ( ( c ).find( e ) != ( c ).end() ) #define MP make_pair #define fst first #define snd second #define DUMP( x ) cerr << #x << " = " << ( x ) << endl bool solve( const VS &board, const int dy, const int dx ) { const int H = SZ( board ), W = SZ( board[0] ); VVI done( H, VI( W ) ); REP( i, H ) { REP( j, W ) { if ( board[i][j] == '.' || done[i][j] ) { continue; } const int ty = i + dy; const int tx = j + dx; if ( !( 0 <= ty && ty < H && 0 <= tx && tx < W ) || board[ ty ][ tx ] == '.' || done[ ty ][ tx ] ) { return false; } done[i][j] = done[ ty ][ tx ] = 1; } } return true; } int main() { cin.tie( 0 ); ios::sync_with_stdio( false ); int H, W; cin >> H >> W; VS board( H ); cin >> board; VS rev( board ); reverse( ALL( rev ) ); { const string s( W, '.' ); if ( all_of( ALL( board ), bind( equal_to< string >(), _1, s ) ) ) { cout << "NO" << endl; return 0; } } REP( dy, H ) { REP( dx, W ) { if ( !dy && !dx ) { continue; } if ( solve( board, dy, dx ) || solve( rev, dy, dx ) ) { cout << "YES" << endl; return 0; } } } cout << "NO" << endl; return 0; }