#include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; long long MOD = 1000000007; int H,W; vector V; struct Point { Point(){}; Point( int a, int b ) { x = a; y = b; }; int x; int y; }; bool isOK( int x, int y ) { return x >= 0 && y >= 0 && x < W && y < H; } bool func( int dx, int dy ) { vector T(H); for ( int i = 0; i < H; i++ ) { T[i] = V[i]; } for ( int y = 0; y < H; y++ ) { for ( int x = 0; x < W; x++ ) { if ( T[y][x] == '#' ) { if ( isOK(x+dx,y+dy) && T[y+dy][x+dx] == '#' ) { T[y+dy][x+dx] = '.'; continue; } if ( isOK(x-dx,y-dy) && T[y-dy][x-dx] == '#' ) { T[y-dy][x-dx] = '.'; continue; } return false; } } } return true; } int main() { cin >> H >> W; V.resize(H); for ( int i = 0; i < H; i++ ) { cin >> V[i]; } vector P; for ( int y = 0; y < H; y++ ) { for ( int x = 0; x < W; x++ ) { if ( V[y][x] == '#' ) { Point p(x,y); P.push_back( p ); } } } bool ans = false; for ( int i = 1; i < P.size(); i++ ) { if ( func( P[0].x-P[i].x, P[0].y-P[i].y ) ) { ans = true; } } cout << ( ans ? "YES" : "NO" ) << endl; return 0; }