#include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; long long MOD = 1000000007; int H,W; vector V; vector< vector > D; struct Point { Point(){}; Point( int a, int b ){ x = a; y = b; }; int x; int y; }; Point S, G; int dir[4][2] = { {1,0}, {0,1}, {-1,0}, {0,-1} }; bool isOK( int x, int y ) { return x >= 0 && y >= 0 && x < W && y < H; } bool func( Point p ) { // cout << p.x << " " << p.y << endl; if ( p.x == G.x && p.y == G.y ) { return true; } D[p.y][p.x] = 1; Point np; for ( int i = 0; i < 4; i++ ) { int nx1 = p.x + dir[i][0]; int ny1 = p.y + dir[i][1]; np.x = nx1; np.y = ny1; if (isOK(nx1,ny1) && D[ny1][nx1] == 0 && ( abs( V[p.y][p.x]-V[ny1][nx1] ) <= 1 ) && func( np ) ) { return true; } int nx2 = p.x + dir[i][0]*2; int ny2 = p.y + dir[i][1]*2; np.x = nx2; np.y = ny2; if ( isOK(nx2,ny2) && D[ny2][nx2] == 0 && V[p.y][p.x] == V[ny2][nx2] && V[p.y][p.x] > V[ny1][nx1] && func( np ) ) { return true; } } return false; } int main() { cin >> H >> W; int sx,sy,gx,gy; cin >> sy >> sx >> gy >> gx; sx--; sy--; gx--; gy--; S.x = sx; S.y = sy; G.x = gx; G.y = gy; V.resize(H); D.resize(H); for ( int i = 0; i < H; i++ ) { cin >> V[i]; D[i].resize(W,0); } cout << ( func( S ) ? "YES" : "NO" ) << endl; return 0; }