#include using namespace std; typedef struct { int x; int y; } point; int Len2( const point &a, const point &b ) { int i = a.x - b.x; int j = a.y - b.y; return i * i + j * j; } void P4( point &New, const point &a, const point &b, const point &c ) { New.x = a.x + b.x - c.x; New.y = a.y + b.y - c.y; } int main() { int iA; int iB; int iC; point A; point B; point C; point New; cin >> A.x; cin >> A.y; cin >> B.x; cin >> B.y; cin >> C.x; cin >> C.y; iA = Len2( B, C ); iB = Len2( A, C ); iC = Len2( A, B ); if( iB == iC && iB + iC == iA ) P4( New, B, C, A ); else if( iA == iC && iA + iC == iB ) P4( New, A, C, B ); else if( iA == iB && iA + iB == iC ) P4( New, A, B, C ); else { cout << - 1 << endl; return 0; } cout << New.x << " " << New.y << endl; return 0; }