#include #define EPS 1e-9 #define INF 1070000000LL #define MOD 1000000007LL #define fir first #define foreach(it,X) for(auto it=(X).begin();it!=(X).end();it++) #define numa(x,a) for(auto x: a) #define ite iterator #define mp make_pair #define mt make_tuple #define rep(i,n) rep2(i,0,n) #define rep2(i,m,n) for(int i=m;i<(n);i++) #define pb push_back #define pf push_front #define sec second #define sz(x) ((int)(x).size()) #define ALL( c ) (c).begin(), (c).end() #define gcd(a,b) __gcd(a,b) #define mem(x,n) memset(x,n,sizeof(x)) #define endl "\n" using namespace std; template void deploy(std::ostream &os, const TUPLE &tuple){} template void deploy(std::ostream &os, const TUPLE &t){ os << (POS == 0 ? "" : ", ") << get(t); deploy(os, t); } template std::ostream& operator<<(std::ostream &os, std::pair &p){ os << "(" << p.first <<", " << p.second <<")";return os; } template std::ostream& operator<<(std::ostream &os, std::vector &v){ int remain = v.size(); os << "{"; for(auto e: v) os << e << (--remain == 0 ? "}" : ", "); return os; } template std::ostream& operator<<(std::ostream &os, std::set &v){ int remain = v.size(); os << "{"; for(auto e: v) os << e << (--remain == 0 ? "}" : ", "); return os; } template std::ostream& operator<<(std::ostream &os, std::map &mp){ int remain = mp.size(); os << "{"; for(auto e: mp) os << "(" << e.first << " -> " << e.second << ")" << (--remain == 0 ? "}" : ", "); return os; } #define DEBUG1(var0) { std::cerr << (#var0) << "=" << (var0) << endl; } #define DEBUG2(var0, var1) { std::cerr << (#var0) << "=" << (var0) << ", ";DEBUG1(var1); } #define DEBUG3(var0, var1, var2) { std::cerr << (#var0) << "=" << (var0) << ", ";DEBUG2(var1,var2); } #define DEBUG4(var0, var1, var2, var3) { std::cerr << (#var0) << "=" << (var0) << ", ";DEBUG3(var1,var2,var3); } using ll = long long; int M; double S[1080]; double win[15][1080]; vector enemy_calc(int k,int player){ int full_player = 1< ret; bool less = (player % full_player < enemy_size); if(less){ player -= player % full_player; for (int i = 0; i < enemy_size;i++){ ret.pb(player+enemy_size+i); } }else{ player -= player % full_player; for (int i = 0; i < enemy_size;i++){ ret.pb(player+i); } } return ret; } int main() { cin.tie(0); ios_base::sync_with_stdio(0); cin >> M; rep(i,(1<> S[i]; win[0][i] = 1; } for (int k = 1; k <= M; k++) { for (int player = 0; player < (1<< M); player++) { auto enemy = enemy_calc(k,player); //DEBUG3(k,player,enemy); numa(ene, enemy){ win[k][player] += S[player] * S[player] / (S[ene] * S[ene] + S[player] * S[player]) * win[k-1][player] * win[k-1][ene]; } } } cout << fixed << setprecision(10) << win[M][0] << endl; return 0; }