#include using namespace std; struct cww{cww(){ios::sync_with_stdio(false);cin.tie(0);}}star; #define all(c) (c).begin(), (c).end() #define rall(c) (c).rbegin(), (c).rend() #define vv(type, c, m, n, i) vector> c(m, vector(n, i)) #define mat(type, c, m, n) vector> c(m, vector(n));for(auto& r:c)for(auto& i:r)cin>>i; #define rep(i,a,n) for(int i=(a), i##_len=(n); ii##_len; --i) #define each(x,y) for(auto &(x):(y)) #define var(type, ...)type __VA_ARGS__;Scan(__VA_ARGS__); template void Scan(T& t) { cin >> t; } templatevoid Scan(First& first, Rest&...rest) { cin >> first; Scan(rest...); } #define vec(type, c, n) vector c(n);for(auto& i:c) cin>>i; #define len(x) ((int)(x).size()) #define mp make_pair #define eb emplace_back #define em emplace #define pb pop_back #define fi first #define se second #define get(a, i) get(a) #define mt make_tuple typedef long long ll; typedef long double ld; typedef vector vi; typedef vector vd; typedef vector vll; typedef vector vs; typedef vector vb; typedef pair pii; #define mini min_element #define maxi max_element #define sum accumulate #define chmax(a,b) if(ab)a=b template inline void print(T t){cout << t << "\n";} template inline void print(H h, T... t){cout << h << " ";print(t...);} vb beam(3000, false); #define geta 1000 bool f(int l, int r) { rep(i, l, r + 1) { if (beam[i] == true) return true; } return false; } void g(int l, int r) { rep(i, l, r + 1) beam[i] = false; } int main() { var(int, n, L, R); fill(beam.begin() + L + geta, beam.begin() + R + geta, true); rep(i, 0 + geta, 200 + geta) cout << int(beam[i]); vector> v; vi ans(n, 0); int x1, y1, x2, y2; rep(i, 0, n) { cin >> x1 >> y1 >> x2 >> y2; v.eb(mt(y2, x1 + geta, x2 + geta, y1, i)); } sort(rall(v)); each(a, v) { if (f(get(a, 1), get(a, 2))) { ans[get(a, 4)] = 1; g(get(a, 1), get(a, 2)); rep(i, 0 + geta, 200 + geta) cout << int(beam[i]); } } each(a, ans) print(a); return 0; }