#include using namespace std; using lint = long long int; template using V = vector; template using VV = V< V >; template void assign(V& v, int n, const T& a = T()) { v.assign(n, a); } template void assign(V& v, int n, const U&... u) { v.resize(n); for (auto&& i : v) assign(i, u...); } template struct BIT { int n, h; V t; BIT(int n) : n(n), h(__lg(n) + 1) { t.assign(n + 1, (T) 0); } void add(int x, T a) { for (int i = x + 1; i < n + 1; i += i & -i) t[i] += a; } int lower_bound(T s) { if (s <= 0) return 0; int res = 0; for (int k = 1 << h - 1; k; k >>= 1) if (res + k < n + 1 and t[res + k] < s) s -= t[res += k]; return res + 1; } T sum(int x) { T res = 0; for (int i = x; i; i -= i & -i) res += t[i]; return res; } T sum(int l, int r) { return sum(r) - sum(l); } }; int main() { cin.tie(NULL); ios::sync_with_stdio(false); int n; cin >> n; V<> a(n); for (int i = 0; i < n; i++) cin >> a[i], a[i]--; BIT bit(n); int res = 0; for (int i = n - 1; i >= 0; i--) { res += bit.sum(a[i]); bit.add(a[i], 1); } cout << res << '\n'; }