#include using namespace std; using i64 = int64_t; using vi = vector; using vvi = vector; struct vec2 { int x, y; vec2 operator+(const vec2 rhs) { return {x + rhs.x, y + rhs.y}; } vec2 operator-(const vec2 rhs) { return {x - rhs.x, y - rhs.y}; } vec2 operator/(const int k) { return {x / k, y / k}; } bool operator==(const vec2 rhs) { return x == rhs.x && y == rhs.y; } }; int dot(vec2 a, vec2 b) { return a.x * b.x + a.y * b.y; } int dist2(vec2 a) { return dot(a, a); } int main() { vector ps; for (int i = 0; i < 3; i++) { int x, y; cin >> x >> y; ps.push_back({x, y}); } int cind = -1; for (int i = 0; i < 3; i++) { vector dir; for (int j = 0; j < 3; j++) { if (i == j) continue; dir.push_back(ps[j] - ps[i]); } if (dot(dir[0], dir[1]) == 0 && dist2(dir[0]) == dist2(dir[1])) { vector hoge; for (int k = 0; k < 3; k++) { if (k != i) { hoge.push_back(k); } } vec2 z = ps[hoge[1]] + dir[0]; cout << z.x << " " << z.y << endl; return 0; } } cout << -1 << endl; }