#include using namespace std; int main() { int X, Y, K; int x = 0, y = 0, angle = 0, turn = 0; cin >> X >> Y >> K; while (Y > y) { turn++; if (y + K > Y) { y = Y; } else { y += K; } } while (X != x) { if (angle == 0) { turn++; if (X < x) { X = X * -1; angle = 3; } else { angle = 1; } } if (x + K > X) { x = X; } else { x += K; } turn++; } while (Y != y) { if (angle != 2) { if (angle == 0) { turn++; angle = 1; } turn++; Y = Y * -1; angle = 2; } if (y + K > Y) { y = Y; } else { y += K; } turn++; } cout << turn << endl; }