#ifndef _GLIBCXX_NO_ASSERT #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //#ifdef __GXX_EXPERIMENTAL_CXX0X__ #include #include #include #include #include #include #include #include //#endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //#include #include //#include #include //#include #include //#include #include #include #include #include //#include #include #include #include #include #include using namespace std; class D3 { public: double x; double y; double z; //コンストラクタ D3 ( double x_ = 0.0 , double y_ = 0.0 , double z_ = 0.0 ) { x = x_; y = y_; z = z_; } //外積 D3 Cross_product ( D3 partner ) { D3 ret ( y*partner.z - z*partner.y , z*partner.x - x*partner.z , x*partner.y - y*partner.x ); return ret; } //内積 double Inner_product ( D3 partner ) { return x*partner.x + y*partner.y + z*partner.z; } //二点からベクトルを作成 D3 Make_vector ( D3 partner ) { D3 ret ( partner.x - x , partner.y - y , partner.z - z ); return ret; } //同一始点2ベクトルから面積を求める double S_vec ( D3 A , D3 B ) { D3 G; G = A.Cross_product ( B ); return sqrt ( G.Inner_product ( G ) ) / 2; } //三点から面積を求める double S_point ( D3 A , D3 B , D3 C ) { return S_vec ( A.Make_vector ( B ) , A.Make_vector ( C ) ); } //同一始点3ベクトルから体積を求める double V_vec ( D3 A , D3 B , D3 C ) { D3 G; G = A.Cross_product ( B ); return G.Inner_product ( C ) / 6; } //4点から体積を求める double V_point ( D3 A , D3 B , D3 C , D3 D ) { return V_vec ( A.Make_vector ( B ) , A.Make_vector ( C ) , A.Make_vector ( D ) ); } D3 operator+( D3 partner ) { return D3 ( x + partner.x , y + partner.y , z + partner.z ); } D3 operator-( D3 partner ) { return D3 ( x - partner.x , y - partner.y , z - partner.z ); } bool operator==( D3 partner ) { return x == partner.x&&y == partner.y&&z == partner.z; } double length () { return sqrt ( x*x + y*y + z*z ); } }; int main () { int a[6]; for( size_t i = 0; i < 6; i++ ) { cin >> a[i]; } D3 A ( a[0] , a[1] ) , B ( a[2] , a[3] ) , C ( a[4] , a[5] ); D3 BA = B.Make_vector ( A ); D3 BC = B.Make_vector ( C ); D3 BD = BA + BC; D3 AC = A.Make_vector ( C ); D3 AB = A.Make_vector ( B ); D3 AD = AC + AB; D3 CA = C.Make_vector ( A ); D3 CB = C.Make_vector ( B ); D3 CD = CA + CB; if( AC.length () == BD.length () && AC.Inner_product ( BD ) == 0 ) { cout << ( B + BD ).x << " " << ( B + BD ).y << endl; return 0; } if( AB.length () == CD.length () && AB.Inner_product ( CD ) == 0 ) { cout << ( C + CD ).x << " " << ( C + CD ).y << endl; return 0; } if( BC.length () == AD.length () && BC.Inner_product ( AD ) == 0 ) { cout << ( A + AD ).x << " " << ( A + AD ).y << endl; return 0; } cout << -1 << endl; return 0; }