#include using namespace std; #define rep(i,j,n) for(int i=j;i pi; template using vt = vector; template using vvt = vector>; i64 gcd(i64 n, i64 m) {return (m == 0? n : gcd(m, n % m));} i64 lcd(i64 n, i64 m) {return (n / gcd(n, m) * m);} int dx[] = {1, 0, -1, 0}; int dy[] = {0, 1, 0, -1}; template class SegmentTree { private: using F = std::function; int sz; std::vector seg; const F f; const Monoid M1; public: SegmentTree(int n, const F f, const Monoid &M1) : f(f), M1(M1) { sz = 1; while(sz < n) sz *= 2; seg.assign(2 * sz, M1); } void update(int k, const Monoid &x) { k += sz - 1; seg[k] = x; while(k > 0) { k = (k - 1) / 2; seg[k] = f(seg[2 * k + 1], seg[2 * k + 2]); } } void add(int k, const Monoid &x) { k += sz - 1; seg[k] += x; while(k > 0) { k = (k - 1) / 2; seg[k] = f(seg[2 * k + 1], seg[2 * k + 2]); } } Monoid query(int a, int b, int k = 0, int l = 0, int r = -1) { if(r == -1) r = sz; if(b <= l || r <= a) return M1; if(a <= l && r <= b) return seg[k]; Monoid vl = query(a, b, 2 * k + 1, l, (l + r) / 2); Monoid vr = query(a, b, 2 * k + 2, (l + r) / 2, r); return f(vl, vr); } }; int main() { cin.tie(0); ios::sync_with_stdio(false); int n, k; cin >> n >> k; vt w(n), vec(n); rep(i, 0, n) { cin >> w[i]; vec[i] = abs(w[i]); } sort(all(vec)); vec.erase(unique(all(vec)), vec.end()); SegmentTree seg(vec.size(), [](int a, int b){return a + b;}, 0); rep(i, 0, n) { int idx = lower_bound(all(vec), abs(w[i])) - vec.begin(); if(w[i] > 0 && seg.query(idx, vec.size()) < k) { seg.add(idx, 1); } else if(w[i] < 0 && seg.query(idx, idx + 1) > 0) { seg.add(idx, -1); } } cout << seg.query(0, vec.size()) << endl; }