#include #include #include #include #include #include #include using namespace std; using ll = long long; struct SegmentTree { struct Node { Node operator*(const Node &o) const { if (l == 0) return o; return { l, o.r, f + o.f - (r == o.l) }; } ll l, r; int f; }; using Lazy = ll; SegmentTree(int n) : e({ 0, 0, 0 }), n(n) { for (m = 2; m < n; m *= 2); t = vector(m + n + n % 2, e); z = vector(m, 0); } Node &operator[](int i) { return t[m + i]; } const Node &root() const { return t[1]; } void build() { for (int i = (n - 1 + m) / 2; i > 0; i--) t[i] = t[i * 2] * t[i * 2 + 1]; } void update(int i, const Node &o) { i += m; for (int j = m; j >= 2; j /= 2) propagate(i / j, j); for (t[i] = o; i /= 2, i > 0;) t[i] = t[i * 2] * t[i * 2 + 1]; } Node query(int l, int r, int i = 1, int il = 0, int ir = -1) { if (ir < 0) ir = m; if (l <= il && ir <= r) return t[i]; propagate(i, ir - il); Node o = e; int ic = (il + ir) / 2; if (l < ic) o = o * query(l, r, i * 2 + 0, il, ic); if (ic < r) o = o * query(l, r, i * 2 + 1, ic, ir); return o; } void range_act(int l, int r, Lazy x, int i = 1, int il = 0, int ir = -1) { if (ir < 0) ir = m; if (l <= il && ir <= r) { act(i, ir - il, x); return; } propagate(i, ir - il); int ic = (il + ir) / 2; if (l < ic) range_act(l, r, x, i * 2 + 0, il, ic); if (ic < r) range_act(l, r, x, i * 2 + 1, ic, ir); t[i] = t[i * 2] * t[i * 2 + 1]; } void propagate(int i, int w) { if (z[i] == 0) return; for (int j = 0; j < 2; j++) act(i * 2 + j, w / 2, z[i]); z[i] = 0; } void act(int i, int w, Lazy x) { t[i].l += x; t[i].r += x; if (i < m) z[i] += x; } vector t; vector z; const Node e; int n, m; }; int main() { ios::sync_with_stdio(false); cin.tie(0); int n, q; cin >> n >> q; SegmentTree st(n); for (int i = 0; i < n; i++) { int a; cin >> a; st[i] = SegmentTree::Node({ a, a, 1 }); } st.build(); for (int h = 0; h < q; h++) { int t; cin >> t; if (t == 1) { int l, r, x; cin >> l >> r >> x; l--; st.range_act(l, r, x); } else { int l, r; cin >> l >> r; l--; cout << st.query(l, r).f << '\n'; } } return 0; }