#include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; typedef long long ll; ll MOD = 1000000007; typedef pair P; #define INF 1e9 template struct SegTree { using Func = function; const Func F; const Monoid UNITY; int SIZE_R; vector dat; SegTree(int n, const Func f, const Monoid &unity) : F(f), UNITY(unity) { init(n); } void init(int n) { SIZE_R = 1; while (SIZE_R < n) SIZE_R *= 2; dat.assign(SIZE_R * 2, UNITY); } /* set, a is 0-indexed */ void set(int a, const Monoid &v) { dat[a + SIZE_R] = v; } void build() { for (int k = SIZE_R - 1; k > 0; --k) dat[k] = F(dat[k * 2], dat[k * 2 + 1]); } /* update a, a is 0-indexed */ void update(int a, const Monoid &v) { int k = a + SIZE_R; dat[k] = v; while (k >>= 1) dat[k] = F(dat[k * 2], dat[k * 2 + 1]); } /* get [a, b), a and b are 0-indexed */ Monoid get(int a, int b) { Monoid vleft = UNITY, vright = UNITY; for (int left = a + SIZE_R, right = b + SIZE_R; left < right; left >>= 1, right >>= 1) { if (left & 1) vleft = F(vleft, dat[left++]); if (right & 1) vright = F(dat[--right], vright); } return F(vleft, vright); } inline Monoid operator[](int a) { return dat[a + SIZE_R]; } /* debug */ void print() { for (int i = 0; i < SIZE_R; ++i) { cout << (*this)[i]; if (i != SIZE_R - 1) cout << ","; } cout << endl; } }; ll a[101010]; int main() { ios::sync_with_stdio(false); cin.tie(0); int n, q; cin >> n >> q; SegTree seg(n, [](int a, int b) { return min(a, b); }, INF); map m; for (int i = 0; i < n; i++) { cin >> a[i]; seg.set(i, a[i]); m[a[i]] = i; } seg.build(); for (int i = 0; i < q; i++) { int f, l, r; cin >> f >> l >> r; l--; r--; if (f == 1) { int ta = a[l], tb = a[r]; seg.update(l, tb); seg.update(r, ta); m[ta] = r; m[tb] = l; a[l] = tb; a[r] = ta; //swap(a[l], a[r]); } else { // seg.print(); // cout // << seg.get(l, r) << endl; cout << m[seg.get(l, r + 1)] + 1 << endl; } } }