#include using namespace std; template class MemoizedRecursion {}; template class MemoizedRecursion { protected: vector use; vector mem; bool used(int v) { if (v >= (int)use.size()) { use.resize(v + 1, false); mem.resize(v + 1); } return use[v]; } T memo(int v) { return mem[v]; } void push(T t, int v) { use[v] = true; mem[v] = t; } virtual T eval(int v) = 0; public: T solve(int v) { if (used(v)) return memo(v); T t = eval(v); push(t, v); return t; } }; template class MemoizedRecursion { protected: map, T> mem; bool used(Args... args) { return mem.count(tie(args...)); } T memo(Args... args) { return mem[tie(args...)]; } void push(T t, Args... args) { mem[tie(args...)] = t; } virtual T eval(Args... args) = 0; public: T solve(Args... args) { if (used(args...)) return memo(args...); T t = eval(args...); push(t, args...); return t; } }; class Dice : public MemoizedRecursion { private: double eval(int v) { double res = 1; for (int i = 1; i <= 6; ++i) { if (v - i > 0) res += solve(v - i) / 6; } return res; } }; int main() { int k; cin >> k; Dice dice; cout << fixed << setprecision(15) << dice.solve(k) << endl; }