#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; inline int toInt(string s) {int v; istringstream sin(s);sin>>v;return v;} template inline string toString(T x) {ostringstream sout;sout< VI; typedef vector VVI; typedef vector VS; typedef pair PII; typedef long long LL; typedef unsigned long long ULL; #define FOR(i,a,b) for(int i=(a);i<(b);++i) #define REP(i,n) FOR(i,0,n) #define MP make_pair #define SZ(a) int((a).size()) #define EACH(i,c) for(auto i: c) #define SORT(c) sort((c).begin(),(c).end()) #define ALL(a) (a).begin(),(a).end() #define RALL(a) (a).rbegin(), (a).rend() const double EPS = 1e-10; const double PI = acos(-1.0); #define dump(x) cerr << #x << " = " << (x) << endl; #define debug(x) cerr << #x << " = " << (x) << " (L" << __LINE__ << ")" << " " << __FILE__ << endl; #define x first #define y second int main() { cin.tie(0); ios::sync_with_stdio(false); PII a, b, c; cin >> a.x >> a.y >> b.x >> b.y >> c.x >> c.y; const PII ini = MP(100000, 100000); function f = [&](PII p0, PII p1, PII p2){ PII v1, v2, ret = ini; v1.x = p1.x - p0.x; v1.y = p1.y - p0.y; v2.x = p2.x - p0.x; v2.y = p2.y - p0.y; if(v1.x * v2.x + v1.y * v2.y == 0 && v1.x * v1.x + v1.y * v1.y == v2.x * v2.x + v2.y * v2.y){ dump(p1.x);dump(p1.y);dump(p2.x);dump(p2.y); ret.x = v1.x + v2.x + p0.x; ret.y = v1.y + v2.y + p0.y; dump(ret.x); dump(ret.y); } return ret; }; PII ret = ini; if(f(a, b, c) != ini) ret = f(a, b, c); if(f(b, c, a) != ini) ret = f(b, c, a); if(f(c, a, b) != ini) ret = f(c, a, b); if(ret == ini) cout << -1 << endl; else cout << ret.x << " " << ret.y << endl; return 0; }