#include using namespace std; using LL = long long int; #define incID(i, l, r) for(int i = (l) ; i < (r); ++i) #define incII(i, l, r) for(int i = (l) ; i <= (r); ++i) #define decID(i, l, r) for(int i = (r) - 1; i >= (l); --i) #define decII(i, l, r) for(int i = (r) ; i >= (l); --i) #define inc(i, n) incID(i, 0, n) #define inc1(i, n) incII(i, 1, n) #define dec(i, n) decID(i, 0, n) #define dec1(i, n) decII(i, 1, n) #define inID(v, l, r) ((l) <= (v) && (v) < (r)) #define inII(v, l, r) ((l) <= (v) && (v) <= (r)) #define PB push_back #define EB emplace_back #define MP make_pair #define FI first #define SE second #define ALL(v) v.begin(), v.end() #define RALL(v) v.rbegin(), v.rend() auto setmin = [](auto & a, auto b) { return (b < a ? a = b, true : false); }; auto setmax = [](auto & a, auto b) { return (b > a ? a = b, true : false); }; auto setmineq = [](auto & a, auto b) { return (b <= a ? a = b, true : false); }; auto setmaxeq = [](auto & a, auto b) { return (b >= a ? a = b, true : false); }; auto fl = [](auto a, auto b) { assert(b != 0); return a / b - (a % b != 0 && ((a >= 0) != (b >= 0)) ? 1 : 0); }; auto ce = [](auto a, auto b) { assert(b != 0); return a / b + (a % b != 0 && ((a >= 0) == (b >= 0)) ? 1 : 0); }; auto mo = [](auto a, auto b) { assert(b != 0); a %= b; if(a < 0) { a += abs(b); } return a; }; LL gcd(LL a, LL b) { return (b == 0 ? a : gcd(b, a % b)); } LL lcm(LL a, LL b) { return a / gcd(a, b) * b; } #define bit(b, i) (((b) >> (i)) & 1) #define SI(v) static_cast(v.size()) #define RF(e, v) for(auto & e: v) #define until(e) while(! (e)) #define if_not(e) if(! (e)) #define ef else if #define UR assert(false) // ---- ---- #define LB(v, x) distance(v.begin(), lower_bound(ALL(v), x)) #define UB(v, x) distance(v.begin(), upper_bound(ALL(v), x)) struct P { LL x, y; P(LL xx, LL yy) { x = xx; y = yy; } bool operator== (const P & b) const { P a = (*this); bool aa = (a.x > 0 || (a.x == 0 && a.y < 0)); bool bb = (b.x > 0 || (b.x == 0 && b.y < 0)); return ((aa == bb) && y * b.x == b.y * x); } bool operator< (const P & b) const { P a = (*this); bool aa = (a.x > 0 || (a.x == 0 && a.y < 0)); bool bb = (b.x > 0 || (b.x == 0 && b.y < 0)); if(aa != bb) { return aa; } return (y * b.x < b.y * x); } bool operator<= (const P & b) const { P a = (*this); return (a < b || a == b); } }; int main() { int n; cin >> n; vector

v; inc(i, n) { LL x, y; cin >> x >> y; v.EB(x, y); } sort(ALL(v)); LL ans = 0; inc(i, n) { inc(j, i) { P a(-v[i].x, -v[i].y); P b(-v[j].x, -v[j].y); if(a == b || a == v[j]) { continue; } if(a.x * b.y - a.y * b.x < 0) { swap(a, b); } if(a < b) { ans += LB(v, b) - UB(v, a); } else { ans += n - (UB(v, a) - LB(v, b)); } } } cout << ans / 3 << endl; return 0; }