using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Text; using static System.Math; using static System.Array; using static AtCoder.Tool; namespace AtCoder { class AC { const int MOD = 1000000007; const int INF = int.MaxValue / 2; const long SINF = long.MaxValue / 2; const double EPS = 1e-8; static readonly int[] dx = { 0, 1, 0, -1 }; static readonly int[] dy = { 1, 0, -1, 0 }; //static List> G = new List>(); //static List>G = new List>(); //static List E = new List(); static void Main(string[] args) { //var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false }; //Console.SetOut(sw); var cin = new Scanner(); int n = int.Parse(Console.ReadLine()); var x = cin.ReadSplitInt(); Sort(x); int dif = x[1] - x[0]; for(var i = 1; i < n; i++) { if (x[i] - x[i - 1] != dif) { Console.WriteLine("NO");return; } } Console.WriteLine(dif != 0 ? "YES" : "NO"); //Console.Out.Flush(); } struct Edge { public int from; public int to; public long dist; public Edge(int t, long c) { from = -1; to = t; dist = c; } public Edge(int f, int t, long c) { from = f; to = t; dist = c; } } } public class PriorityQueue where T : IComparable { private List Q; private readonly int r; public PriorityQueue(bool ascending) { if (ascending) { r = 1; } else { r = -1; } Q = new List(); } private void PushHeap(List list, T item) { int n = list.Count(); list.Add(item); while (n != 0) { int pIndex = (n - 1) / 2; if (list[n].CompareTo(list[pIndex]) * r > 0) { Swap(Q, n, pIndex); } else { break; } n = pIndex; } } private void PopHeap(List list) { int n = list.Count() - 1; list[0] = list[n]; list.RemoveAt(n); int cur = 0; int comp; while (2 * cur + 1 <= n - 1) { int c1 = 2 * cur + 1; int c2 = 2 * (cur + 1); if (c1 == n - 1) { comp = c1; } else { comp = list[c1].CompareTo(list[c2]) * r > 0 ? c1 : c2; } if (list[cur].CompareTo(list[comp]) * r < 0) { Swap(Q, cur, comp); } else { break; } cur = comp; } } private void Swap(List list, int a, int b) { T keep = list[a]; list[a] = list[b]; list[b] = keep; } public void Enqueue(T value) { PushHeap(Q, value); } public T Dequeue() { T ret = Q[0]; PopHeap(Q); return ret; } public T Peek() { return Q[0]; } public int Count() { return Q.Count(); } public bool Contains(T obj) { return Q.Contains(obj); } } public class Scanner { public int[] ReadSplitInt() { return ConvertAll(Console.ReadLine().Split(), int.Parse); } public long[] ReadSplitLong() { return ConvertAll(Console.ReadLine().Split(), long.Parse); } public double[] ReadSplit_Double() { return ConvertAll(Console.ReadLine().Split(), double.Parse); } } public static class Tool { static public void Initialize(ref T[] array, T initialvalue) { for (var i = 0; i < array.Length; i++) { array[i] = initialvalue; } } static public void Swap(ref T a, ref T b) { T keep = a; a = b; b = keep; } static public void Display(T[,] array2d, int n, int m) { for (var i = 0; i < n; i++) { for (var j = 0; j < m; j++) { Console.Write($"{array2d[i, j]} "); } Console.WriteLine(); } } static public long LPow(int a, int b) { return (long)Pow(a, b); } } }