#include "bits/stdc++.h" using namespace std; typedef long long ll; // RAQ RUQ and RSQ // verify : https://onlinejudge.u-aizu.ac.jp/courses/library/3/DSL/2/DSL_2_G // verify : https://onlinejudge.u-aizu.ac.jp/courses/library/3/DSL/2/DSL_2_I template struct LazySegmentTree { private: using Func = std::function; Func F = [](Monoid a, Monoid b) { return a + b; }; Monoid UNITY = 0; int n; std::vector node, lazy; std::vector prop; // 何を伝播させるか 1:add 2:update // propagation void eval(int k, int l, int r) { if (prop[k] != 0) { node[k] = lazy[k] + (prop[k] == 1 ? node[k] : 0); if (r - l > 1) { lazy[2 * k + 1] = lazy[k] / 2 + (prop[k] == 1 ? lazy[2 * k + 1] : 0); lazy[2 * k + 2] = lazy[k] / 2 + (prop[k] == 1 ? lazy[2 * k + 2] : 0); prop[2 * k + 1] = prop[2 * k + 2] = prop[k]; } lazy[k] = 0; prop[k] = 0; } } public: LazySegmentTree(int m, Monoid val = LazySegmentTree::UNITY) { n = 1; while (n < m) n <<= 1; node.resize(n * 2 - 1, UNITY); lazy.resize(n * 2 - 1, 0); prop.resize(n * 2 - 1, 0); if (val != LazySegmentTree::UNITY) { for (int i = 0; i < m; i++) node[n + i - 1] = val; build(); } } LazySegmentTree(const std::vector& v) { int sz = v.size(); n = 1; while (n < sz) n <<= 1; node.resize(n * 2 - 1, UNITY); lazy.resize(n * 2 - 1, 0); prop.resize(n * 2 - 1, 0); for (int i = 0; i < sz; i++) node[i + n - 1] = v[i]; build(); } // 最後に build が必要 void set(int k, const Monoid &x) { node[n + k - 1] = x; } void build() { for (int i = n - 2; i >= 0; i--) node[i] = F(node[2 * i + 1], node[2 * i + 2]); } // [a,b) add void add_query(int a, int b, Monoid x, int k = 0, int l = 0, int r = -1) { if (r < 0) r = n; eval(k, l, r); // out of range if (b <= l || r <= a) return; if (a <= l && r <= b) { prop[k] = 1; lazy[k] += (r - l) * x; eval(k, l, r); } else { add_query(a, b, x, 2 * k + 1, l, (r - l) / 2 + l); add_query(a, b, x, 2 * k + 2, (r - l) / 2 + l, r); node[k] = F(node[2 * k + 1], node[2 * k + 2]); } } // [a,b) update void update_query(int a, int b, Monoid x, int k = 0, int l = 0, int r = -1) { if (r < 0) r = n; eval(k, l, r); // out of range if (b <= l || r <= a) return; if (a <= l && r <= b) { prop[k] = 2; lazy[k] = (r - l) * x; eval(k, l, r); } else { update_query(a, b, x, 2 * k + 1, l, (r - l) / 2 + l); update_query(a, b, x, 2 * k + 2, (r - l) / 2 + l, r); node[k] = F(node[2 * k + 1], node[2 * k + 2]); } } // [a,b) sum Monoid get_query(int a, int b, int k = 0, int l = 0, int r = -1) { if (r < 0) r = n; if (r <= a || b <= l) return UNITY; eval(k, l, r); if (a <= l && r <= b) return node[k]; Monoid vl = get_query(a, b, 2 * k + 1, l, (r - l) / 2 + l); Monoid vr = get_query(a, b, 2 * k + 2, (r - l) / 2 + l, r); return F(vl, vr); } Monoid operator[](int x) { return get_query(x, x + 1); } void print() { for (int i = 0; i < n; i++) { std::cout << i << "\t: " << get_query(i, i + 1) << std::endl; } } }; struct query { char c; int x, y; }; int main() { int n, q; cin >> n >> q; vector a(n); vector v(n), sum(n); for (int i = 0; i < n; i++) { cin >> a[i]; sum[i] = a[i]; } vector que(q); for (int i = 0; i < q; i++) { cin >> que[q - i - 1].c >> que[q - i - 1].x >> que[q - i - 1].y; } LazySegmentTree seg(n, 0); for (int i = 0; i < q; i++) { char c = que[i].c; int x = que[i].x; int y = que[i].y; x--; if (c == 'A') { sum[x] += y; v[x] += y * seg.get_query(x, x + 1); } else { seg.add_query(x, y, 1); } } for (int i = 0; i < n; i++) { cout << a[i] * seg.get_query(i, i + 1) + v[i] << " "; } cout << endl; return 0; }