#include using namespace std; #define rep(i,n) for(int i=0;i<(n);++i) #define loop for(;;) #define trace(var) cerr<<">>> "<<#var<<" = "< inline ostream& operator<<(ostream&os, pair p) { return os << '(' << p.first << ", " << p.second << ')'; } template inline ostream& operator<<(ostream&os, tuple t) { return os << '(' << get<0>(t) << ", " << get<1>(t) << ", " << get<2>(t) << ')'; } template inline ostream& operator<<(ostream&os, vector v) { if (v.size() == 0) { return os << "(empty)"; } os << v[0]; for (int i=1, len=v.size(); i inline istream& operator>>(istream&is, vector&v) { rep (i, v.size()) is >> v[i]; return is; } // ^ > v < int dx[] = { -1, 0, 1, 0 }; int dy[] = { 0, 1, 0, -1 }; using vi = vector; using vvi = vector; using vd = vector; using vvd = vector; using vb = vector; vector> PascalTriangle(int n) { vector> cc(n); for (int i = 0; i < n; ++i) { cc[i].resize(i + 1); for (int j = 0; j <= i; ++j) { cc[i][j] = (!i || !j || i == j) ? 1 : cc[i-1][j] + cc[i-1][j-1]; } } return cc; } int main() { cin.tie(0); ios::sync_with_stdio(0); cout.setf(ios::fixed); cout.precision(10); random_device dev; mt19937 rand(dev()); auto pt = PascalTriangle(3100); int q; cin >> q; while (q--) { int d, x; cin >> d >> x; Integer t; cin >> t; Integer a = pt[d+x-1][d-1]; cout << ((a <= t) ? "AC" : "ZETUBOU") << endl; } return 0; }