// >>> TEMPLATES #include using namespace std; using ll = long long; using ld = long double; using i32 = int32_t; using i64 = int64_t; #define int ll #define double ld #define rep(i,n) for (int i = 0; i < (int)(n); i++) #define rep1(i,n) for (int i = 1; i <= (int)(n); i++) #define repR(i,n) for (int i = (int)(n)-1; i >= 0; i--) #define rep1R(i,n) for (int i = (int)(n); i >= 1; i--) #define loop(i,a,B) for (int i = a; i B; i++) #define loopR(i,a,B) for (int i = a; i B; i--) #define all(x) (x).begin(), (x).end() #define allR(x) (x).rbegin(), (x).rend() #define pb push_back #define eb emplace_back #define mp make_pair #define fst first #define snd second auto constexpr INF32 = numeric_limits::max()/2-1; auto constexpr INF64 = numeric_limits::max()/2-1; auto constexpr INF = numeric_limits::max()/2-1; #ifdef LOCAL #include "debug.hpp" #define dump(...) cerr << "[" << setw(3) << __LINE__ << ":" << __FUNCTION__ << "] ", dump_impl(#__VA_ARGS__, __VA_ARGS__) #define say(x) cerr << "[" << __LINE__ << ":" << __FUNCTION__ << "] " << x << endl #define debug if (1) #else #define dump(...) (void)(0) #define say(x) (void)(0) #define debug if (0) #endif template using pque_max = priority_queue; template using pque_min = priority_queue, greater >; template ::value>::type> ostream& operator<<(ostream& os, T const& v) { bool f = true; for (auto const& x : v) os << (f ? "" : " ") << x, f = false; return os; } template ::value>::type> istream& operator>>(istream& is, T &v) { for (auto& x : v) is >> x; return is; } template istream& operator>>(istream& is, pair& p) { return is >> p.first >> p.second; } struct IOSetup { IOSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); } } iosetup; template struct FixPoint : private F { constexpr FixPoint(F&& f) : F(forward(f)) {} template constexpr auto operator()(T&&... x) const { return F::operator()(*this, forward(x)...); } }; struct MakeFixPoint { template constexpr auto operator|(F&& f) const { return FixPoint(forward(f)); } }; #define MFP MakeFixPoint()| #define def(name, ...) auto name = MFP [&](auto &&name, __VA_ARGS__) template struct vec_impl { using type = vector::type>; template static type make_v(size_t n, U&&... x) { return type(n, vec_impl::make_v(forward(x)...)); } }; template struct vec_impl { using type = T; static type make_v(T const& x = {}) { return x; } }; template using vec = typename vec_impl::type; template auto make_v(Args&&... args) { return vec_impl::make_v(forward(args)...); } template void quit(T const& x) { cout << x << endl; exit(0); } template constexpr bool chmin(T& x, U const& y) { if (x > y) { x = y; return true; } return false; } template constexpr bool chmax(T& x, U const& y) { if (x < y) { x = y; return true; } return false; } template constexpr auto sumof(It b, It e) { return accumulate(b,e,typename iterator_traits::value_type{}); } template int sz(T const& x) { return x.size(); } template int lbd(C const& v, T const& x) { return lower_bound(v.begin(), v.end(), x)-v.begin(); } template int ubd(C const& v, T const& x) { return upper_bound(v.begin(), v.end(), x)-v.begin(); } template int ppt(C const& v, F f) { return partition_point(v.begin(), v.end(), f)-v.begin(); } // <<< // >>> Point template struct Point { T x,y; constexpr Point(T x = 0, T y = 0) : x(x), y(y) {} constexpr pair to_pair() const { return {x,y}; } constexpr Point inv() const { return {x/norm(),-y/norm()}; } constexpr Point conj() const { return {x,-y}; } constexpr T norm() const { return x*x + y*y; } constexpr Point rot90(int n = 1) const { n %= 4; if (n < 0) n += 4; if (n == 1) return *this * Point(0,1); if (n == 2) return *this * (-1); if (n == 3) return *this * Point(0,-1); return *this; } constexpr Point operator+() const { return *this; } constexpr Point operator-() const { return {-x,-y}; } constexpr Point operator+(Point const& p) const { return {x+p.x, y+p.y}; } constexpr Point operator-(Point const& p) const { return {x-p.x, y-p.y}; } constexpr Point operator*(Point const& p) const { return {x*p.x-y*p.y, x*p.y+y*p.x}; } constexpr Point operator/(Point const& p) const { return *this * p.inv(); } constexpr friend Point operator*(T const& a, Point const& p) { return Point(a)*p; } constexpr friend Point operator/(T const& a, Point const& p) { return Point(a)/p; } constexpr T dot(Point const& q) const { return x*q.x + y*q.y; } constexpr T cross(Point const& q) const { return x*q.y - y*q.x; } constexpr friend Point conj(Point const& p) { return p.conj(); } constexpr friend T norm(Point const& p) { return p.x*p.x + p.y*p.y; } constexpr friend T dot(Point const& p, Point const& q) { return p.dot(q); } constexpr friend T cross(Point const& p, Point const& q) { return p.cross(q); } #ifdef LOCAL friend string to_s(Point const& p) { return to_s(p.to_pair()); } #endif friend istream& operator>>(istream& is, Point& p) { return is >> p.x >> p.y; } }; // <<< using P = Point; int32_t main() { int n; cin >> n; vector

p(n); cin >> p; int ma = 0; rep (i,n) rep (j,n) if (i < j) { int cnt = 0; rep (k,n) if (cross(p[i]-p[j],p[i]-p[k]) == 0) cnt++; chmax(ma,cnt); } cout << ma << endl; }