#include using namespace std; #define REP(i,a,n) for(int i=(a); i<(int)(n); i++) #define rep(i,n) REP(i,0,n) #define FOR(it,c) for(__typeof((c).begin()) it=(c).begin(); it!=(c).end(); ++it) #define ALLOF(c) (c).begin(), (c).end() typedef long long ll; typedef unsigned long long ull; template class kShortestPath { struct edge { int src, dst; W w; edge(int src, int dst, W w) : src(src), dst(dst), w(w) {} }; struct state { int src, dst; int plv; W wsum; state(int src, int dst, int plv, W wsum) : src(src), dst(dst), plv(plv), wsum(wsum) {} bool operator<(const state& that) const { return wsum > that.wsum; } }; std::vector> G; public: kShortestPath(int n) : G(n) {} void add_edge(int a, int b, W w) { G[a].emplace_back(edge(a, b, w)); } std::vector getkthShortestPath(int s, int t, int k) { std::vector> dist(G.size()); std::priority_queue que; que.push(state(-1, s, -1, 0)); while (!que.empty()) { state e = que.top(); que.pop(); if (dist[e.dst].size() >= k) continue; dist[e.dst].emplace_back(e); for (const edge& f : G[e.dst]) { que.push(state(f.src, f.dst, dist[e.dst].size() - 1, f.w + e.wsum)); } } if (k > dist[t].size()) return std::vector(); vector ret; rep(i,dist[t].size()){ //simple path check map m; int lv = i; int now = t; m[now] = 1; bool flg = true; while (true) { if(now == s && lv == 0) break; int plv = dist[now][lv].plv; int prev = dist[now][lv].src; if(m.count(prev) == 1){ flg = false; break; } m[prev] = 1; lv = plv; now = prev; } if(!flg) break; ret.push_back(dist[t][i].wsum); } return ret; } }; int main(){ int N, M, K; cin >> N >> M >> K; int X, Y; cin >> X >> Y; vector> v; v.emplace_back(0,0); rep(i,N){ int p, q; cin >> p >> q; v.emplace_back(p,q); } kShortestPath ksp(N+1); rep(i,M){ int p, q; cin >> p >> q; double px = v[p].first; double py = v[p].second; double qx = v[q].first; double qy = v[q].second; double dist = sqrt((px-qx)*(px-qx) + (py-qy)*(py-qy)); ksp.add_edge(p, q, dist); ksp.add_edge(q, p, dist); } vector ret = ksp.getkthShortestPath(X, Y, K); rep(i,K){ if(i