package main import ( "bufio" "fmt" "os" "sort" "strconv" ) func configure(scanner *bufio.Scanner) { scanner.Split(bufio.ScanWords) scanner.Buffer(make([]byte, 1000005), 1000005) } func getNextString(scanner *bufio.Scanner) string { scanned := scanner.Scan() if !scanned { panic("scan failed") } return scanner.Text() } func getNextInt(scanner *bufio.Scanner) int { i, _ := strconv.Atoi(getNextString(scanner)) return i } func getNextInt64(scanner *bufio.Scanner) int64 { i, _ := strconv.ParseInt(getNextString(scanner), 10, 64) return i } func getNextFloat64(scanner *bufio.Scanner) float64 { i, _ := strconv.ParseFloat(getNextString(scanner), 64) return i } func main() { fp := os.Stdin wfp := os.Stdout extra := 0 if os.Getenv("I") == "IronMan" { fp, _ = os.Open(os.Getenv("END_GAME")) extra = 100 } scanner := bufio.NewScanner(fp) configure(scanner) writer := bufio.NewWriter(wfp) defer func() { r := recover() if r != nil { fmt.Fprintln(writer, r) } writer.Flush() }() solve(scanner, writer) for i := 0; i < extra; i++ { fmt.Fprintln(writer, "-----------------------------------") solve(scanner, writer) } } func solve(scanner *bufio.Scanner, writer *bufio.Writer) { n := getNextInt(scanner) ss := make([]string, n) for i := 0; i < n; i++ { ss[i] = getNextString(scanner) } b := 0 fixed := make([]int, n) gg := make([]game, 0) for i := 0; i < n; i++ { for j := 0; j < i; j++ { switch ss[i][j] { case 'o': fixed[i]++ case 'x': fixed[j]++ case '-': b++ gg = append(gg, game{y: i, x: j}) } } } var ans int ans = n for i := 0; i < 1<>uint(j)&1 == 0 { win[gg[j].y]++ } else { win[gg[j].x]++ } } for j := 0; j < n; j++ { win[j] += fixed[j] } c := newCompress(win) if ans > c.get(win[0]) { ans = c.get(win[0]) } } fmt.Fprintln(writer, ans+1) } type compress map[int]int func newCompress(aa []int) compress { n := len(aa) bb := make([]int, n) copy(bb, aa) sort.SliceStable(bb, func(i, j int) bool { return bb[i] > bb[j] }) c := compress{} l := 0 i := 0 for r := 0; r < n; r++ { for r > l && bb[r] != bb[l] { l++ } if r == l { c[bb[l]] = i i++ } } return c } func (c compress) get(x int) int { return c[x] } type game struct { y, x int }