from random import random import sys input = sys.stdin.buffer.readline class TreapNode: """Treapのノード定義""" def __init__(self, val): self.val = val self.priority = random() self.size = 1 self.sum_ = val self.parent, self.right, self.left = None, None, None class Treap: """平衡二分探索木: 値の検索、挿入、削除などクエリ処理をO(logN)で実行する""" def __init__(self): self.root = None def search(self, val: int) -> bool: """値の検索: 集合に値valを持つノードが存在するか""" ptr = self.root while ptr is not None: if val < ptr.val: ptr = ptr.left elif val > ptr.val: ptr = ptr.right else: return True return False def insert(self, val: int) -> bool: """値の挿入: 集合に値valを持つノードを挿入する""" if self.root is None: self.root = TreapNode(val) return True # ノードの挿入 ptr = self.root while True: if val < ptr.val: if ptr.left is None: ptr.left = TreapNode(val) ptr.left.parent = ptr ptr = ptr.left break ptr = ptr.left else: if ptr.right is None: ptr.right = TreapNode(val) ptr.right.parent = ptr ptr = ptr.right break ptr = ptr.right # 木の回転によってヒープ性を保つ if ptr.priority < 0.2: # 木の回転をサボる while (ptr.parent is not None) and (ptr.parent.priority > ptr.priority): if ptr.parent.right == ptr: self._rotate_left(ptr.parent) else: self._rotate_right(ptr.parent) if ptr.parent is None: self.root = ptr tmp = ptr.parent while tmp is not None: self.update(tmp) tmp = tmp.parent return True def delete(self, val: int) -> True: """値の削除: 集合から値valを持つノードを削除する""" if self.root is None: return False ptr = self.root tmp = None while ptr is not None: if val < ptr.val: ptr = ptr.left elif val > ptr.val: ptr = ptr.right else: tmp = ptr if (ptr.right is not None) and ptr.right.val == val: ptr = ptr.right elif (ptr.left is not None) and ptr.left.val == val: ptr = ptr.left else: break ptr = tmp # 木の回転によって削除したいノードを葉に持っていく while (ptr.left is not None) or (ptr.right is not None): if ptr.left is None: self._rotate_left(ptr) elif ptr.right is None: self._rotate_right(ptr) elif ptr.left.priority < ptr.right.priority: self._rotate_right(ptr) else: self._rotate_left(ptr) if self.root == ptr: self.root = ptr.parent # ノードの削除 if ptr.left is None and ptr.right is None: if ptr == self.root: self.root = None elif ptr.parent.left == ptr: ptr.parent.left = None else: ptr.parent.right = None tmp = ptr.parent while tmp is not None: self.update(tmp) tmp = tmp.parent return True def _rotate_left(self, ptr): """木の左回転を行う""" w = ptr.right w.parent = ptr.parent if w.parent is not None: if w.parent.left == ptr: w.parent.left = w else: w.parent.right = w ptr.right = w.left if ptr.right is not None: ptr.right.parent = ptr ptr.parent = w w.left = ptr if ptr == self.root: self.root = w self.root.parent = None self.update(ptr) self.update(w) def _rotate_right(self, ptr): """木の右回転を行う""" w = ptr.left w.parent = ptr.parent if w.parent is not None: if w.parent.right == ptr: w.parent.right = w else: w.parent.left = w ptr.left = w.right if ptr.left is not None: ptr.left.parent = ptr ptr.parent = w w.right = ptr if ptr == self.root: self.root = w self.root.parent = None self.update(ptr) self.update(w) def update(self, ptr): """部分木の情報を更新する""" ptr.size = 1 ptr.sum_ = ptr.val if ptr.left is not None: ptr.size += ptr.left.size ptr.sum_ += ptr.left.sum_ if ptr.right is not None: ptr.size += ptr.right.size ptr.sum_ += ptr.right.sum_ def get_sum(self, ind): ptr = self.root sum_ = 0 while True: l_size = 0 if ptr.left is not None: l_size = ptr.left.size if ind < l_size: ptr = ptr.left continue if ind == l_size: sum_ += ptr.val if ptr.left is not None: sum_ += ptr.left.sum_ return sum_ sum_ += ptr.val if ptr.left is not None: sum_ += ptr.left.sum_ ptr = ptr.right ind -= l_size + 1 def search_lt(self, val): nd = self.root sz = 0 while nd is not None: if nd.val < val: if nd.left is not None: sz += nd.left.size sz += 1 nd = nd.right else: nd = nd.left return sz n = int(input()) a = list(map(int, input().split())) b = list(map(int, input().split())) a = sorted(a) tp = Treap() ans = 0 for vala, valb in zip(a, b): tp.insert(valb) ans += tp.search_lt(vala) print(ans)