package main import ( "bufio" "container/heap" "fmt" "math" "os" "sort" "strconv" ) var sc = bufio.NewScanner(os.Stdin) var wr = bufio.NewWriter(os.Stdout) func out(x ...interface{}) { fmt.Fprintln(wr, x...) } func getI() int { sc.Scan() i, e := strconv.Atoi(sc.Text()) if e != nil { panic(e) } return i } func getF() float64 { sc.Scan() i, e := strconv.ParseFloat(sc.Text(), 64) if e != nil { panic(e) } return i } func getInts(N int) []int { ret := make([]int, N) for i := 0; i < N; i++ { ret[i] = getI() } return ret } func getS() string { sc.Scan() return sc.Text() } // min, max, asub, absなど基本関数 func max(a, b int) int { if a > b { return a } return b } func min(a, b int) int { if a < b { return a } return b } // min for n entry func nmin(a ...int) int { ret := a[0] for _, e := range a { ret = min(ret, e) } return ret } // max for n entry func nmax(a ...int) int { ret := a[0] for _, e := range a { ret = max(ret, e) } return ret } func asub(a, b int) int { if a > b { return a - b } return b - a } func abs(a int) int { if a >= 0 { return a } return -a } func lowerBound(a []int, x int) int { idx := sort.Search(len(a), func(i int) bool { return a[i] >= x }) return idx } func upperBound(a []int, x int) int { idx := sort.Search(len(a), func(i int) bool { return a[i] > x }) return idx } //--------------------------------------------- // priority queue //--------------------------------------------- type pqi struct { a float64 to int } type priorityQueue []pqi func (pq priorityQueue) Len() int { return len(pq) } func (pq priorityQueue) Swap(i, j int) { pq[i], pq[j] = pq[j], pq[i] } func (pq priorityQueue) Less(i, j int) bool { return pq[i].a < pq[j].a } func (pq *priorityQueue) Push(x interface{}) { *pq = append(*pq, x.(pqi)) } func (pq *priorityQueue) Pop() interface{} { x := (*pq)[len(*pq)-1] *pq = (*pq)[0 : len(*pq)-1] return x } type edge struct { to int cost float64 } const inf = int(1e18) func main() { defer wr.Flush() sc.Split(bufio.ScanWords) sc.Buffer([]byte{}, 1000000) // this template is new version. // use getI(), getS(), getInts(), getF() N, M := getI(), getI() X, Y := getI()-1, getI()-1 p := make([]int, N) q := make([]int, N) for i := 0; i < N; i++ { p[i], q[i] = getI(), getI() } node := make([][]edge, N) for i := 0; i < M; i++ { from, to := getI()-1, getI()-1 dx := p[from] - p[to] dy := q[from] - q[to] dist := math.Sqrt(float64(dx*dx + dy*dy)) node[from] = append(node[from], edge{to, dist}) node[to] = append(node[to], edge{from, dist}) } dist := make([]float64, N) used := make([]bool, N) for i := 0; i < N; i++ { dist[i] = 1e18 } pq := priorityQueue{} heap.Push(&pq, pqi{0, X}) dist[X] = 0 for len(pq) != 0 { cur := pq[0].to heap.Pop(&pq) if used[cur] { continue } used[cur] = true for _, e := range node[cur] { if dist[e.to] > dist[cur]+e.cost { dist[e.to] = dist[cur] + e.cost heap.Push(&pq, pqi{dist[e.to], e.to}) } } } // out(dist) out(dist[Y]) }