#include using namespace std; using LL=long long; using ULL=unsigned long long; #define rep(i,n) for(int i=0; i<(n); i++) const ULL M=1000000007; struct MLL{ ULL v; MLL(ULL a=0){ v=a; } void operator+=(MLL r){ v+=r.v; if(v>=M) v-=M; } MLL operator+(MLL r) const { r+=*this; return r; } void operator*=(MLL r){ v=v*r.v%M; } MLL operator*(MLL r) const { r*=*this; return r; } }; struct Mat{ MLL S=0,L=0,C=0; Mat add_D0() const { return Mat{S,L,C+1}; } Mat extend(MLL d) const { return Mat{S+L*2*d+d*d*C,L+C*d,C}; } }; MLL getSqSum(Mat l,Mat r){ return l.S*r.C + l.L*2*r.L + r.S*l.C; } Mat operator+(Mat l,Mat r){ return { l.S+r.S, l.L+r.L, l.C+r.C }; } struct Edge{ int to; MLL d; }; int N; vector E[200000]; Edge P[200000]={}; vector I; Mat V[200000]; MLL ans=0; int main(){ scanf("%d",&N); rep(i,N-1){ int u,v,d; scanf("%d%d%d",&u,&v,&d); u--; v--; E[u].push_back({v,ULL(d)}); E[v].push_back({u,ULL(d)}); } int pI=0; P[1]={-1,0}; I.push_back(1); while(I.size()>pI){ int p=I[pI++]; for(Edge e:E[p]) if(P[p].to!=e.to){ P[e.to]={p,e.d}; I.push_back(e.to); } } reverse(I.begin(),I.end()); I.pop_back(); for(int p:I){ V[p] = V[p].add_D0(); V[p] = V[p].extend(P[p].d); ans += getSqSum(V[P[p].to],V[p]); ans += V[p].S; V[P[p].to] = V[P[p].to] + V[p]; } printf("%llu\n",ans.v); return 0; }