func main() var h: int :: cui@inputInt() var w: int :: cui@inputInt() var sy: int :: cui@inputInt() - 1 var sx: int :: cui@inputInt() - 1 var gy: int :: cui@inputInt() - 1 var gx: int :: cui@inputInt() - 1 var b: [][]int :: #[h, w]int for y(0, h - 1) var s: []char :: cui@input() for x(0, w - 1) do b[y][x] :: s[x] $ int - '0' $ int end for end for var ok: [][]bool :: #[h, w]bool do ok[sy][sx] :: true var q: queue :: #queue do q.add(sy * w + sx) while(^q <> 0) var pos: int :: q.get() var x0: int :: pos % w var y0: int :: pos / w var dx: []int :: [1, 0, -1, 0] var dy: []int :: [0, 1, 0, -1] for i(0, 3) var x: int :: x0 + dx[i] var y: int :: y0 + dy[i] if(x < 0 | w <= x | y < 0 | h <= y) skip i end if if((b[y0][x0] - b[y][x]).abs() <= 1 & !ok[y][x]) do ok[y][x] :: true do q.add(y * w + x) end if end for for i(0, 3) var x: int :: x0 + 2 * dx[i] var y: int :: y0 + 2 * dy[i] var xm: int :: x0 + dx[i] var ym: int :: y0 + dy[i] if(x < 0 | w <= x | y < 0 | h <= y) skip i end if if(b[y0][x0] = b[y][x] & b[ym][xm] < b[y][x] & !ok[y][x]) do ok[y][x] :: true do q.add(y * w + x) end if end for end while var ans: bool :: ok[gy][gx] do cui@print((ans ?("YES", "NO")) ~ "\n") end func