#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define OVERRIDE(a, b, c, d, ...) d #define REP2(i, n) for (i32 i = 0; i < (n); ++i) #define REP3(i, m, n) for (i32 i = (m); i < (n); ++i) #define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__) #define PER(i, n) for (i32 i = (n) - 1; i >= 0; --i) #define ALL(x) begin(x), end(x) using namespace std; using u32 = unsigned int; using u64 = unsigned long long; using u128 = __uint128_t; using i32 = signed int; using i64 = signed long long; using i128 = __int128_t; template using Vec = vector; template bool chmin(T &x, const T &y) { if (x > y) { x = y; return true; } return false; } template bool chmax(T &x, const T &y) { if (x < y) { x = y; return true; } return false; } [[maybe_unused]] constexpr i32 inf = 1000000100; [[maybe_unused]] constexpr i64 inf64 = 3000000000000000100; struct SetIO { SetIO() { ios::sync_with_stdio(false); cin.tie(nullptr); cout << fixed << setprecision(10); } } set_io; int main() { i64 n, m; cin >> n >> m; Vec w(n); REP(i, n) { cin >> w[i]; } i64 balls = accumulate(ALL(w), 0LL); if (m == 0) { REP(i, n) cout << 0 << " \n"[i == n - 1]; return 0; } REP(i, n) { cout << w[i] * m / balls << " \n"[i == n - 1]; } }