// template {{{ #include using namespace std; // #define int long long #define GET_MACRO(a, b, c, d, NAME, ...) NAME #define REP2(i, n) REP3(i, 0, n) #define REP3(i, a, b) REP4(i, a, b, 1) #define REP4(i, a, b, s) for (ll i = (a); i < (ll)(b); i += s) #define RREP2(i, n) RREP3(i, 0, n) #define RREP3(i, a, b) for (ll i = (b) - 1; i >= (ll)(a); i--) #define rep(...) GET_MACRO(__VA_ARGS__, REP4, REP3, REP2)(__VA_ARGS__) #define rrep(...) GET_MACRO(__VA_ARGS__,, RREP3, RREP2)(__VA_ARGS__) #define eb emplace_back #define ef emplace_front #define pb pop_back #define pf pop_front #define all(c) begin(c), end(c) #define mp make_pair #define mt make_tuple #define fi first #define se second #define popcnt __builtin_popcountll #ifdef DEBUG #define dump(x) cerr << "line " << __LINE__ << " : " << #x " = " << x << endl; #else #define dump(x) #endif using uint = unsigned; using ll = long long; using ull = unsigned long long; using ld = long double; using vi = vector; using vvi = vector; template using maxheap = priority_queue, less>; template using minheap = priority_queue, greater>; const int INF = 1e9 + 10; const ll LLINF = 1e18 + 10; const int dx[] = {-1, 0, 1, 0, -1, 1, 1, -1}; const int dy[] = {0, -1, 0, 1, -1, -1, 1, 1}; template inline T sq(T x){ return x * x; } template inline bool chmax(T &x, U y){ if (x >= y) return false; x = y; return true; } template inline bool chmin(T &x, U y){ if (x <= y) return false; x = y; return true; } template inline T& sort(T &c){ sort(all(c)); return c; } template inline T& reverse(T &c){ reverse(all(c)); return c; } template inline T& unique(T &c){ sort(all(c)); c.erase(unique(all(c)), end(c)); return c; } template inline T sorted(const T &c){ T d = c; return move(sort(d)); } template inline T reversed(const T &c){ T d = c; return move(reverse(d)); } template inline T uniqued(const T &c){ T d = c; return move(unique(d)); } ll modpow(ll x, ll e, ll mod = 1000000007){ ll res = 1; e %= mod - 1; while (e){ if (e & 1) res = res * x; x = x * x; e >>= 1; } return res; } inline ll in(){ ll x; scanf("%lld", &x); return x; } inline double inD(){ double x; scanf("%lf", &x); return x; } inline string inS(){ string s; cin >> s; return s; } pair rot45(ll x, ll y){ return mp(x + y, x - y); } pair rot45inv(ll u, ll v){ return mp((u + v) / 2, (u - v) / 2); } template struct print_tuple { static void print(const T &t, ostream &os){ print_tuple::print(t, os); os << " " << get(t); } }; template struct print_tuple { static void print(const T &t, ostream &os){ os << get<0>(t); } }; template ostream& operator<<(ostream &os, const tuple &t){ print_tuple, tuple_size>::value>::print(t, os); } // }}} // modint {{{ const ll MOD = 1e9 + 7; struct ModInt { ModInt(): v(0){} ModInt(ll v): v((v % MOD + MOD) % MOD){} ModInt(const string &s){ bool neg = false; auto it = begin(s); if (*it == '-'){ neg = true; ++it; } v = 0; while (it != end(s)){ v = (v * 10 + (*it - '0')) % MOD; } if (neg) v = (MOD - v) % MOD; } operator ll() const { return v; } ModInt operator+(const ModInt &r) const { ll res = v + r.v; if (res >= MOD) res -= MOD; return res; } ModInt operator-(const ModInt &r) const { ll res = v - r.v; if (res < 0) res += MOD; return res; } ModInt operator*(const ModInt &r) const { return v * r.v % MOD; } ModInt operator/(const ModInt &r) const { return v * r.inv() % MOD; } ModInt& operator+=(const ModInt &r){ return *this = *this + r; } ModInt& operator-=(const ModInt &r){ return *this = *this - r; } ModInt& operator*=(const ModInt &r){ return *this = *this * r; } ModInt& operator/=(const ModInt &r){ return *this = *this / r; } ModInt pow(ll e) const { ll res = 1, x = v; while (e > 0){ if (e & 1) res = (res * x) % MOD; x = (x * x) % MOD; e >>= 1; } return res; } ModInt inv() const { assert(v != 0); return pow(MOD - 2); } private: ll v; }; // }}} // rig matrix {{{ template class RigMatrix { public: RigMatrix(): h(0), w(0), z(0), e(1), a(){} RigMatrix(int h, int w): h(h), w(w), z(0), e(1), a(h, vector(w, z)){} RigMatrix(int h, int w, int z, int e): h(h), w(w), z(z), e(e), a(h, vector(w, z)){} int height() const { return h; } int width() const { return w; } const T& operator()(int r, int c) const { assert(0 <= r && r < h); assert(0 <= c && c < w); return a[r][c]; } T& operator()(int r, int c){ assert(0 <= r && r < h); assert(0 <= c && c < w); return a[r][c]; } RigMatrix operator+(const RigMatrix &r) const { assert(h == r.h && w == r.w); assert(e == r.e && z == r.z); RigMatrix res(h, w, z, e); for (int i = 0; i < h; i++){ for (int j = 0; j < w; j++){ res[i][j] = (*this)(i, j) + r(i, j); } } return res; } RigMatrix operator*(const RigMatrix &r) const { assert(w == r.h); assert(z == r.z && e == r.e); RigMatrix res(h, r.w, z, e); for (int i = 0; i < h; i++){ for (int j = 0; j < r.w; j++){ for (int k = 0; k < w; k++){ res(i, j) = res(i, j) + (*this)(i, k) * r(k, j); } } } return res; } RigMatrix& operator+=(const RigMatrix &r){ assert(h == r.h && w == r.h); for (int i = 0; i < h; i++){ for (int j = 0; j < w; j++){ (*this)(i, j) = (*this)(i, j) + r(i, j); } } return *this; } RigMatrix& operator*=(const RigMatrix &r){ return *this = *this * r; } RigMatrix pow(ll x) const { RigMatrix A = *this; RigMatrix R(h, w, z, e); rep(i, h) R(i, i) = e; while (x > 0){ if (x & 1) R *= A; A *= A; x >>= 1; } return R; } private: int z, e; int h, w; vector> a; }; // }}} ModInt fib(ll x){ RigMatrix a(2, 2), b(2, 1); a(0, 0) = a(0, 1) = a(1, 0) = 1; b(0, 0) = b(1, 0) = 1; return (a.pow(x + 1) * b)(1, 0); } int main() { int n = in(); ModInt res = 1; rep(i, n){ ll c = in(); string d = inS(); ll e = 0; for (char ch : d){ e = (e * 10 + (ch - '0')) % 1000000006; } res *= fib(c).pow(e); } cout << res << endl; }