using System; using System.Collections.Generic; using System.Linq; namespace yukicoder { public class Program { public static void Main() { var g = Console.ReadLine().Split(' ').Select(x => int.Parse(x)).ToArray(); var k = Knight(); if (k.Any(value => value[0] == g[0] && value[1] == g[1])) { Console.WriteLine("YES"); } else { Console.WriteLine("NO"); } } public static List Knight() { var k = new List[4]; var X = new int[2] { 2, -2 }; var Y = new int[2] { 1, -1 }; k[0]=new List{ new int[2] { 0, 0 }}; for (var i = 0; i < 3; i++) { k[i + 1] = new List(); foreach (var ks in k[i]) { foreach (var x in X) { foreach (var y in Y) { var a = ks[0] + x; var b = ks[1] + y; k[i + 1].Add(new int[2] { a, b }); } } foreach (var x in X) { foreach (var y in Y) { var a = ks[0] + y; var b = ks[1] + x; k[i + 1].Add(new int[2] { a, b }); } } k[i + 1] = k[i + 1].Distinct().ToList(); } } var K = new List(); foreach(var ks in k) { K.AddRange(ks); } K = K.Distinct().ToList(); return K; } } }