#include #include #include #include #include #include #include #include typedef struct Pair { int fst; int snd; } Key; bool comp_greater(Key a, Key b) { return a.fst == b.fst ? a.snd > b.snd : a.fst > b.fst; } bool comp_gt(Key a, Key b) { return a.fst == b.fst ? a.snd >= b.snd : a.fst >= b.fst; } bool comp_less(Key a, Key b) { return a.fst == b.fst ? a.snd < b.snd : a.fst < b.fst; } bool comp_lt(Key a, Key b) { return a.fst == b.fst ? a.snd <= b.snd : a.fst <= b.fst; } bool comp_equal(Key a, Key b) { return a.fst == b.fst && a.snd == b.snd; } size_t bheap_size; Key bheap[4097]; void init_bheap(void) { bheap_size = 0; for (int i = 0; i < 4097; i++) bheap[i] = (Key){INT_MAX, INT_MAX}; } #define parent(i) ((i) >> 1) #define left(i) ((i) << 1) #define right(i) (((i) << 1) + 1) void heapify_up(size_t sz) { if (sz == 1) return; Key tmp; if (comp_less(bheap[sz], bheap[parent(sz)])) { tmp = bheap[sz]; bheap[sz] = bheap[parent(sz)]; bheap[parent(sz)] = tmp; } heapify_up(sz >> 1); } void heapify_down(size_t sz) { if (right(sz) >= 4097) return; Key tmp; if (comp_gt(bheap[sz], bheap[left(sz)])) { tmp = bheap[sz]; bheap[sz] = bheap[left(sz)]; bheap[left(sz)] = tmp; } else if (comp_gt(bheap[sz], bheap[right(sz)])) { tmp = bheap[sz]; bheap[sz] = bheap[right(sz)]; bheap[right(sz)] = tmp; } heapify_down(sz << 1); } void push_bheap(Key new_key) { bheap[++bheap_size] = new_key; heapify_up(bheap_size); } Key pop_bheap(void) { Key ret = bheap[1]; bheap[1] = bheap[bheap_size--]; heapify_down(1); return ret; } int main(void) { int N; scanf("%d", &N); int A[3030], B[3030]; for (int i = 0; i < N; i++) scanf("%d", &A[i]); for (int i = 0; i < N; i++) { scanf("%d", &B[i]); B[i + N] = B[i]; } int m = 1073741824; for (int i = 0; i < N; i++) { init_bheap(); for (int j = 0; j < N; j++) push_bheap((Key){A[j], 0}); for (int j = 0; j < N; j++) { Key x = pop_bheap(); push_bheap((Key){x.fst + B[i + j] / 2, x.snd + 1}); } int tmp = 0; while (bheap_size) { Key x = pop_bheap(); tmp = tmp > x.snd ? tmp : x.snd; } m = m < tmp ? m : tmp; } printf("%d\n", m); return 0; }