#include using namespace std; // k: knight const vector kdx {-1, 1, -2, 2, -2, 2, -1, 1}; const vector kdy {-2, -2, -1, -1, 1, 1, 2, 2}; // b: bishop const vector bdx {-1, 1, -1, 1}; const vector bdy {-1, -1, 1, 1}; int H, W; int sx, sy, gx, gy; char board[500][500]; // k: minStep[][][0] // b: minStep[][][1] bool visited[500][500][2]; // k: piece == 0 // b: piece == 1 struct State { int x, y, step, piece; State() {} State(int _x, int _y, int _step, int _piece) : x(_x), y(_y), step(_step), piece(_piece) {} }; int solve() { memset(visited, false, sizeof(visited)); queue Q; Q.push(State(sx, sy, 0, 0)); visited[sy][sx][0] = true; while (!Q.empty()) { State stt = Q.front(); Q.pop(); vector dx, dy; if (stt.piece == 0) { dx = kdx; dy = kdy; } else { dx = bdx; dy = bdy; } for (int i = 0; i < dx.size(); i++) { int x = stt.x + dx[i]; int y = stt.y + dy[i]; int piece = stt.piece; if (!(0 <= x && x < W) || !(0 <= y && y < H)) { continue; } if (x == gx && y == gy) { return stt.step + 1; } if (board[y][x] == 'R') { piece = 1 - piece; } if (visited[y][x][piece]) { continue; } visited[y][x][piece] = true; Q.push(State(x, y, stt.step + 1, piece)); } } return -1; } int main() { cin >> H >> W; for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { cin >> board[i][j]; if (board[i][j] == 'S') { sy = i; sx = j; } if (board[i][j] == 'G') { gy = i; gx = j; } } } cout << solve() << endl; return 0; }