#include using namespace std; #define rep(i, n) for (int i = 0; i < (n); i++) #define per(i, n) for (int i = (n)-1; i >= 0; i--) #define rep2(i, l, r) for (int i = (l); i < (r); i++) #define per2(i, l, r) for (int i = (r)-1; i >= (l); i--) #define each(e, v) for (auto &e : v) #define MM << " " << #define pb push_back #define eb emplace_back #define all(x) begin(x), end(x) #define rall(x) rbegin(x), rend(x) #define sz(x) (int)x.size() using ll = long long; using pii = pair; using pil = pair; using pli = pair; using pll = pair; template using minheap = priority_queue, greater>; template using maxheap = priority_queue; template bool chmax(T &x, const T &y) { return (x < y) ? (x = y, true) : false; } template bool chmin(T &x, const T &y) { return (x > y) ? (x = y, true) : false; } template int flg(T x, int i) { return (x >> i) & 1; } int pct(int x) { return __builtin_popcount(x); } int pct(ll x) { return __builtin_popcountll(x); } int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); } int topbit(ll x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); } int botbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); } int botbit(ll x) { return (x == 0 ? -1 : __builtin_ctzll(x)); } template void print(const vector &v, T x = 0) { int n = v.size(); for (int i = 0; i < n; i++) cout << v[i] + x << (i == n - 1 ? '\n' : ' '); if (v.empty()) cout << '\n'; } template void printn(const vector &v, T x = 0) { int n = v.size(); for (int i = 0; i < n; i++) cout << v[i] + x << '\n'; } template int lb(const vector &v, T x) { return lower_bound(begin(v), end(v), x) - begin(v); } template int ub(const vector &v, T x) { return upper_bound(begin(v), end(v), x) - begin(v); } template void rearrange(vector &v) { sort(begin(v), end(v)); v.erase(unique(begin(v), end(v)), end(v)); } template vector id_sort(const vector &v, bool greater = false) { int n = v.size(); vector ret(n); iota(begin(ret), end(ret), 0); sort(begin(ret), end(ret), [&](int i, int j) { return greater ? v[i] > v[j] : v[i] < v[j]; }); return ret; } template void reorder(vector &a, const vector &ord) { int n = a.size(); vector b(n); for (int i = 0; i < n; i++) b[i] = a[ord[i]]; swap(a, b); } template T floor(T x, T y) { assert(y != 0); if (y < 0) x = -x, y = -y; return (x >= 0 ? x / y : (x - y + 1) / y); } template T ceil(T x, T y) { assert(y != 0); if (y < 0) x = -x, y = -y; return (x >= 0 ? (x + y - 1) / y : x / y); } template pair operator+(const pair &p, const pair &q) { return make_pair(p.first + q.first, p.second + q.second); } template pair operator-(const pair &p, const pair &q) { return make_pair(p.first - q.first, p.second - q.second); } template istream &operator>>(istream &is, pair &p) { S a; T b; is >> a >> b; p = make_pair(a, b); return is; } template ostream &operator<<(ostream &os, const pair &p) { return os << p.first << ' ' << p.second; } struct io_setup { io_setup() { ios_base::sync_with_stdio(false); cin.tie(NULL); cout << fixed << setprecision(15); cerr << fixed << setprecision(15); } } io_setup; constexpr int inf = (1 << 30) - 1; constexpr ll INF = (1LL << 60) - 1; // constexpr int MOD = 1000000007; constexpr int MOD = 998244353; template struct Mod_Int { int x; Mod_Int() : x(0) {} Mod_Int(long long y) : x(y >= 0 ? y % mod : (mod - (-y) % mod) % mod) {} static int get_mod() { return mod; } Mod_Int &operator+=(const Mod_Int &p) { if ((x += p.x) >= mod) x -= mod; return *this; } Mod_Int &operator-=(const Mod_Int &p) { if ((x += mod - p.x) >= mod) x -= mod; return *this; } Mod_Int &operator*=(const Mod_Int &p) { x = (int)(1LL * x * p.x % mod); return *this; } Mod_Int &operator/=(const Mod_Int &p) { *this *= p.inverse(); return *this; } Mod_Int &operator++() { return *this += Mod_Int(1); } Mod_Int operator++(int) { Mod_Int tmp = *this; ++*this; return tmp; } Mod_Int &operator--() { return *this -= Mod_Int(1); } Mod_Int operator--(int) { Mod_Int tmp = *this; --*this; return tmp; } Mod_Int operator-() const { return Mod_Int(-x); } Mod_Int operator+(const Mod_Int &p) const { return Mod_Int(*this) += p; } Mod_Int operator-(const Mod_Int &p) const { return Mod_Int(*this) -= p; } Mod_Int operator*(const Mod_Int &p) const { return Mod_Int(*this) *= p; } Mod_Int operator/(const Mod_Int &p) const { return Mod_Int(*this) /= p; } bool operator==(const Mod_Int &p) const { return x == p.x; } bool operator!=(const Mod_Int &p) const { return x != p.x; } Mod_Int inverse() const { assert(*this != Mod_Int(0)); return pow(mod - 2); } Mod_Int pow(long long k) const { Mod_Int now = *this, ret = 1; for (; k > 0; k >>= 1, now *= now) { if (k & 1) ret *= now; } return ret; } friend ostream &operator<<(ostream &os, const Mod_Int &p) { return os << p.x; } friend istream &operator>>(istream &is, Mod_Int &p) { long long a; is >> a; p = Mod_Int(a); return is; } }; using mint = Mod_Int; template struct Cumulative_Sum_2D { vector> v; const int n, m; Cumulative_Sum_2D(const vector> &v) : v(v), n((int)v.size()), m((int)v[0].size()) {} Cumulative_Sum_2D(int n, int m) : v(n, vector(m, 0)), n(n), m(m) {} // 累積和を構築 void build() { for (int i = 0; i < n; i++) { for (int j = 1; j < m; j++) v[i][j] += v[i][j - 1]; } for (int j = 0; j < m; j++) { for (int i = 1; i < n; i++) v[i][j] += v[i - 1][j]; } } // 区間 [lx,rx) × [ly,ry) に imos 法で加算 void add(int lx, int ly, int rx, int ry, T x) { lx = max(lx, 0), ly = max(ly, 0), rx = min(rx, n), ry = min(ry, m); if (rx <= lx || ry <= ly) return; v[lx][ly] += x; if (rx < n) v[rx][ly] -= x; if (ry < m) v[lx][ry] -= x; if (rx < n && ry < m) v[rx][ry] += x; } T fold(int a, int b) { return (a <= 0 || b <= 0 ? 0 : v[min(a, n) - 1][min(b, m) - 1]); } // 区間 [lx,rx) × [ly,ry) の総和 T sum(int lx, int ly, int rx, int ry) { lx = max(lx, 0), ly = max(ly, 0), rx = min(rx, n), ry = min(ry, m); if (rx <= lx || ry <= ly) return 0; return fold(lx, ly) - fold(rx, ly) - fold(lx, ry) + fold(rx, ry); } }; void solve() { ll N, M; cin >> N >> M; vector x(N), y(N), h(N); rep(i, N) { ll a, b; cin >> a >> b >> h[i]; x[i] = a + b; y[i] = a - b; h[i] = max(0LL, M - h[i]); } vector xs, ys; rep(i, N) xs.eb(x[i] - h[i]), xs.eb(x[i] + h[i]), ys.eb(y[i] - h[i]), ys.eb(y[i] + h[i]); rearrange(xs), rearrange(ys); int H = sz(xs), W = sz(ys); Cumulative_Sum_2D cum(H - 1, W - 1); rep(i, N) { int lx = lb(xs, x[i] - h[i]); int rx = lb(xs, x[i] + h[i]); int ly = lb(ys, y[i] - h[i]); int ry = lb(ys, y[i] + h[i]); cum.add(lx, ly, rx, ry, 1); } cum.build(); cum.build(); vector ans(N + 1, 0); rep(i, H - 1) rep(j, W - 1) { int cnt = cum.sum(i, j, i + 1, j + 1); ans[cnt] += (xs[i + 1] - xs[i]) * (ys[j + 1] - ys[j]); } rep2(i, 1, N + 1) cout << ans[i] / 2 << '\n'; } int main() { int T = 1; // cin >> T; while (T--) solve(); }