#include "bits/stdc++.h" #include #include #include "atcoder/all" #include //#include //using namespace boost::multiprecision; // std::fixed << std::setprecision(10) << using namespace std; using namespace atcoder; using ll = long long; using ull = unsigned long long; using mint = modint998244353; using mint2 = modint1000000007; const double eps = 1e-9; #define REP(i, n) for (ll i = 0; i < ll(n); ++i) #define REPI(i, init, n) for (ll i = init; i < ll(n); ++i) #define REPD(i, init) for (ll i = init; i >=0; --i) #define REPDI(i, init, n) for (ll i = init; i >=n; --i) #define REPE(i, c) for (const auto& i : c) #define TCASE() ll _ttt; cin >> _ttt; while(_ttt--) using vl = vector; using vvl = vector>; #define VL(a, n) vector a; a.assign(n, 0); #define VLI(a, n) vector a; a.assign(n, 0); for(auto& x : a) cin >> x; #define VSI(a, n) vector a; a.assign(n, ""); for(auto& x : a) cin >> x; #define VVLI(a, n, m, init) vector> a(n); for(auto& x : a) x.assign(m, init); using vd = vector; using pl = pair; struct uv { ll u; ll v; ll c; }; #define VUVI(a, n) vector a; a.assign(n, {0, 0, 1}); for(auto& x : a) {cin >> x.u >> x.v; x.u--; x.v--;} #define VUVCI(a, n) vector a; a.assign(n, {0, 0, 0}); for(auto& x : a) {cin >> x.u >> x.v >> x.c; x.u--; x.v--;} vvl to_edge(const ll n, const vector& v) { vvl ret(n); for (auto& x : v) ret[x.u].push_back(x.v); return ret; } vvl to_edge_d(const ll n, const vector& v) { vvl ret(n); for (auto& x : v) { ret[x.u].push_back(x.v); ret[x.v].push_back(x.u); } return ret; } template using pql = priority_queue; template using pqg = priority_queue, greater>; using vm = vector; using vvm = vector; void yn(bool f) { std::cout << (f ? "Yes" : "No") << endl; }; template void ov(const T& v) { for (auto it = v.begin(); it != v.end(); it++) { if (it != v.begin()) cout << " "; cout << *it; } }; template<> void ov(const vm& v) { for (auto it = v.begin(); it != v.end(); it++) { if (it != v.begin()) cout << " "; cout << it->val(); } }; const ll llhuge = 1LL << 60; //十分でかいが多少足しても溢れない数値 auto gmax(const auto& a, const auto& b) { return a > b ? a : b; }; auto gmin(const auto& a, const auto& b) { return a < b ? a : b; }; template bool chmin(T& a, const U& b) { const T olda = a; a = gmin(a, b); return olda != a; } template bool chmax(T& a, const U& b) { const T olda = a; a = gmax(a, b); return olda != a; } template void mysort(T& v) { std::sort(begin(v), end(v)); }; template void mysort(T& v, U pr) { std::sort(begin(v), end(v), pr); }; template void myrev(T& v) { std::reverse(begin(v), end(v)); }; template [[nodiscard]] V myat(const T& mp, const K& key) { return mp.find(key) == mp.end() ? V() : mp.at(key); } int main() { cin.tie(nullptr); ios::sync_with_stdio(false); ll n; cin >> n; vector dp(n + 1, vm(n + 1, 0)); dp[1][0] = 0; dp[1][1] = 1; REPI(i, 2, n+1) { mint ts = 0; REP(j, i + 1) { //左からj個目 if (j == 0) { dp[i][j] = 0; continue; } //両端を取るパターン dp[i][j] += dp[i - 1][j - 1]; ll left = j; ll right = i * 2 - j; if (left > 0 && right > 0) { dp[i][j] += dp[i - 1][j - 1] * (left - 1) * (right - 1); //左1つと右1つを取るパターン } if (left > 1) { //左2 dp[i][j] += dp[i - 1][j - 2] * (left - 1) * (left - 2) / 2; } if (right > 1) { //右2 ll tj = j; if (tj > i-1) tj = (i - 1)*2 - tj; dp[i][j] += dp[i - 1][tj] * (right - 1) * (right - 2)/2; } } } REP(i, n + 1) cout << dp[n][i].val() << endl; REP(i, n) cout << dp[n][n - i - 1].val() << endl; }