// (◕ᴗ◕✿) // #pragma GCC target("avx2") // #pragma GCC optimize("O3") // #pragma GCC optimize("unroll-loops") #include <bits/stdc++.h> #define rep(i, n) for (ll i = 0; i < (n); i++) #define srep(i, s, n) for (ll i = s; i < (n); i++) #define len(x) ((int)(x).size()) #define all(x) (x).begin(), (x).end() using namespace std; template<typename T> using vc = vector<T>; template<typename T> using vv = vc<vc<T>>; template<typename T> using vvv = vv<vc<T>>; using vi = vc<int>;using vvi = vv<int>; using vvvi = vv<vi>; using ll = long long;using vl = vc<ll>;using vvl = vv<ll>; using vvvl = vv<vl>; using ld = long double; using vld = vc<ld>; using vvld = vc<vld>; using vvvld = vc<vvld>; using uint = unsigned int; using ull = unsigned long long; const ld pi = acos(-1.0); const int inf = 0x3f3f3f3f; const ll INF = 0x3f3f3f3f3f3f3f3f; // const ll mod = 1000000007; const ll mod = 998244353; inline bool inside(ll y, ll x, ll H, ll W) {return 0 <= (y) and (y) < (H) and 0 <= (x) and (x) < (W); } #define debug(var) do{std::cout << #var << " : \n";view(var);}while(0) template<typename T> void view(T e){cout << e << endl;} template<typename T> void view(const vc<T>& v){for(const auto& e : v){ cout << e << " "; } cout << endl;} template<typename T> void view(const vv<T>& vv){ for(const auto& v : vv){ view(v); } } int main(){ int N; cin >> N; vi A(N); rep(i, N) cin >> A[i]; cout << (count(all(A), 0) + count(all(A), 1) ? "Yes" : "No") << endl; }