#include #include using namespace std; using namespace atcoder; #define rep(i, n) for(int i=0;i<(n);++i) #define rep1(i, n) for(int i=1;i<=(n);i++) #define ll long long using mint = modint998244353; using P = pair; using lb = long double; using T = tuple; #ifdef LOCAL # include # define dbg(...) debug_print::multi_print(#__VA_ARGS__, __VA_ARGS__) #else # define dbg(...) (static_cast(0)) #endif // Coodinate Compression // https://youtu.be/fR3W5IcBGLQ?t=8550 template struct CC { bool initialized; vector xs; CC(): initialized(false) {} void add(T x) { xs.push_back(x);} void init() { sort(xs.begin(), xs.end()); xs.erase(unique(xs.begin(),xs.end()),xs.end()); initialized = true; } int operator()(T x) { if (!initialized) init(); return upper_bound(xs.begin(), xs.end(), x) - xs.begin() - 1; } T operator[](int i) { if (!initialized) init(); return xs[i]; } int size() { if (!initialized) init(); return xs.size(); } }; template struct Matrix { int h, w; vector> d; Matrix() {} //初期化のときは Matrix<> a(h, w) Matrix(int h, int w, T val=0): h(h), w(w), d(h, vector(w,val)) {} Matrix& unit() { assert(h == w); rep(i,h) d[i][i] = 1; return *this; } const vector& operator[](int i) const { return d[i];} vector& operator[](int i) { return d[i];} Matrix operator*(const Matrix& a) const { assert(w == a.h); Matrix r(h, a.w); rep(i,h)rep(k,w)rep(j,a.w) { r[i][j] += d[i][k]*a[k][j]; } return r; } //Matcix<> newa = a.pow(k)と使う Matrix pow(long long t) const { assert(h == w); if (!t) return Matrix(h,h).unit(); if (t == 1) return *this; Matrix r = pow(t>>1); r = r*r; if (t&1) r = r*(*this); return r; } }; int main() { int n, m, k; cin >> n >> m >> k; CC cc; cc.add(0); for(int i=1;i<=m;i++) { cc.add(m/i); } map mp; for(int i=1;i<=m;i++) { mp[m/i]++; } int l = cc.size(); vector vs(l); rep(i,l) vs[i] = cc[i]; Matrix M(l, l); vector cnt(l); rep(i,l) cnt[i] = mp[vs[i]]; dbg(cnt, vs); rep(i,l)rep(j,l) { if(abs(vs[i]-vs[j])<=k) M[i][j]+=cnt[i]; } auto ret = M.pow(n-1); mint ans = 0; rep(i,l) rep(j,l) ans += ret[i][j]*cnt[j]; cout << ans.val() << endl; return 0; }