#include<iostream> #include<string> #include<vector> #include<algorithm> #include<numeric> #include<cmath> #include<utility> #include<tuple> #include<cstdint> #include<cstdio> #include<iomanip> #include<map> #include<queue> #include<set> #include<stack> #include<deque> #include<unordered_map> #include<unordered_set> #include<bitset> #include<cctype> #include<chrono> #include<random> #include<cassert> #include<cstddef> #include<iterator> #include<string_view> #include<type_traits> #ifdef LOCAL # include "debug_print.hpp" # define debug(...) debug_print::multi_print(#__VA_ARGS__, __VA_ARGS__) #else # define debug(...) (static_cast<void>(0)) #endif using namespace std; #define rep1(a) for(int i = 0; i < a; i++) #define rep2(i, a) for(int i = 0; i < a; i++) #define rep3(i, a, b) for(int i = a; i < b; i++) #define rep4(i, a, b, c) for(int i = a; i < b; i += c) #define overload4(a, b, c, d, e, ...) e #define rep(...) overload4(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__) #define rrep1(a) for(int i = (a)-1; i >= 0; i--) #define rrep2(i, a) for(int i = (a)-1; i >= 0; i--) #define rrep3(i, a, b) for(int i = (b)-1; i >= a; i--) #define rrep4(i, a, b, c) for(int i = (b)-1; i >= a; i -= c) #define rrep(...) overload4(__VA_ARGS__, rrep4, rrep3, rrep2, rrep1)(__VA_ARGS__) #define ALL(v) v.begin(), v.end() #define RALL(v) v.rbegin(), v.rend() #define UNIQUE(v) v.erase( unique(v.begin(), v.end()), v.end() ); #define pb push_back using ll = long long; using D = double; using LD = long double; using P = pair<int, int>; using vi = vector<int>; using vl = vector<ll>; template <class T> using vc = vector<T>; template <class T> using vvc = vector<vc<T>>; template <class T> using vvvc = vector<vvc<T>>; template <class T> using vvvvc = vector<vvvc<T>>; template <class T> using vvvvvc = vector<vvvvc<T>>; #define vv(type, name, h, ...) \ vector<vector<type>> name(h, vector<type>(__VA_ARGS__)) #define vvv(type, name, h, w, ...) \ vector<vector<vector<type>>> name( \ h, vector<vector<type>>(w, vector<type>(__VA_ARGS__))) #define vvvv(type, name, a, b, c, ...) \ vector<vector<vector<vector<type>>>> name( \ a, vector<vector<vector<type>>>( \ b, vector<vector<type>>(c, vector<type>(__VA_ARGS__)))) template<typename T> using PQ = priority_queue<T,vector<T>>; template<typename T> using minPQ = priority_queue<T, vector<T>, greater<T>>; template<class T>bool chmax(T &a, const T &b) { if (a<b) { a=b; return 1; } return 0; } template<class T>bool chmin(T &a, const T &b) { if (b<a) { a=b; return 1; } return 0; } void yesno(bool flag) {cout << (flag?"Yes":"No") << "\n";} template<typename T, typename U> ostream &operator<<(ostream &os, const pair<T, U> &p) { os << p.first << " " << p.second; return os; } template<typename T, typename U> istream &operator>>(istream &is, pair<T, U> &p) { is >> p.first >> p.second; return is; } template<typename T> ostream &operator<<(ostream &os, const vector<T> &v) { int s = (int)v.size(); for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i]; return os; } template<typename T> istream &operator>>(istream &is, vector<T> &v) { for (auto &x : v) is >> x; return is; } void in() {} template<typename T, class... U> void in(T &t, U &...u) { cin >> t; in(u...); } void out() { cout << "\n"; } template<typename T, class... U, char sep = ' '> void out(const T &t, const U &...u) { cout << t; if (sizeof...(u)) cout << sep; out(u...); } void outr() {} template<typename T, class... U, char sep = ' '> void outr(const T &t, const U &...u) { cout << t; outr(u...); } int main(){ ios_base::sync_with_stdio(false); cin.tie(nullptr); int n,k; in(n,k); if(n == 1){ if(k==1) out(1); else out(-1); } else if(n < k or n%k != 0){ out(-1); } else{ vector<int> a; rep(_, n/k) a.pb(1); rep(_,n/k,n) a.pb(2); out(a); } }