#include <bits/stdc++.h>
using namespace std;

template <class T>
struct Edge {
    Edge() {}
    Edge(int to_, T cost_) : to(to_), cost(cost_) {}
    Edge(int from_, int to_, T cost_) : from(from_), to(to_), cost(cost_) {}
    Edge(int from_, int to_, T cost_, int idx_) : from(from_), to(to_), cost(cost_), idx(idx_) {}
    
    int from, to;
    T cost;
    int idx;
};

template <class T> using Graph = vector<vector<Edge<T>>>;
using graph = Graph<long long>;
using edge = Edge<long long>;

#define add emplace_back

int main() {
    int n, m;
    cin >> n >> m;
    graph g(n);
    for (int i = 0; i < m; i++) {
        int u, v;
        cin >> u >> v;
        u--;
        v--;
        g[u].add(v, 1LL);
        g[v].add(u, 1LL);
    }
    if (g[0].size() == 0) {
        for (int i = 0; i < n; i++) {
            cout << 0 << endl;
        }
        return 0;
    }
    vector<int> d(n, -1);
    d[0] = 0;
    queue<int> q;
    q.push(0);
    while (!q.empty()) {
        int v = q.front();
        q.pop();
        for (auto e : g[v]) {
            int nv = e.to;
            if (d[nv] != -1) {
                continue;
            }
            d[nv] = d[v] + 1;
            q.push(nv);
        }
    }
    vector<int> cnt(200010, 0);
    for (int i = 0; i < n; i++) {
        if (d[i] >= 0) {
            cnt[d[i]]++;
        }
    }
    int even = cnt[0], odd = 0;
    for (int i = 1; i <= n; i++) {
        if (i % 2 == 0) {
            even += cnt[i];
            cout << even << endl;
        } else {
            odd += cnt[i];
            cout << odd << endl;
        }
    }
}