use proconio::input; fn area (points: &Vec) -> f64{ let a = points[2]-points[0]; let b = points[3]-points[1]; let c = points[4]-points[0]; let d = points[5]-points[1]; (a*d - b*c).abs() / 2.0 } fn main () { input! { mut points: [f64;6], } let mut ans = -1.0; for bit_mp in 0..(1<<3) { for bit_xy in 0..(1<<3) { for p in 0..3 { match (bit_mp & (1< points[2*p] -= 1.0, (_,0) => points[2*p] += 1.0, (0,_) => points[2*p+1] -= 1.0, (_,_) => points[2*p+1] += 1.0, } } //println!("bit_mp: {}, bit_xy: {}", bit_mp, bit_xy); //println!("{:?}", points); ans = f64::max(ans, area(&points)); //println!("{}", ans); for p in 0..3 { match (bit_mp & (1< points[2*p] += 1.0, (_,0) => points[2*p] -= 1.0, (0,_) => points[2*p+1] += 1.0, (_,_) => points[2*p+1] -= 1.0, } } } } println!("{:.10}", ans as f64); }