#pragma GCC target("avx2")
#pragma GCC optimize("O3")
#pragma GCC optimize("unroll-loops")


#include<bits/stdc++.h>
using namespace std;
using uint = unsigned int;
using ll = long long;
using ull = unsigned long long;
template<class T> using V = vector<T>;
template<class T> using VV = V<V<T>>;
template<class T> using VVV = V<VV<T>>;
template<class T> using VVVV = VV<VV<T>>;
#define rep(i,n) for(ll i=0ll;(i)<(n);(i)++)
#define REP(i,a,n) for(ll i=(a);(i)<(n);(i)++)
const long long INF = (1LL << 60);
const long long mod99 = 998244353;
const long long mod107 = 1000000007;
const long long mod = mod99;
#define eb emplace_back
#define be(v) (v).begin(),(v).end()
#define all(i,v) for(auto& (i) : (v))
#define UQ(v) sort(be(v)), (v).erase(unique(be(v)), (v).end())
#define LB(x,v) (lower_bound(be(v),(x))-(v).begin())
#define UB(x,v) (upper_bound(be(v),(x))-(v).begin())
#define dout()  cout << fixed << setprecision(20)
#define randinit() srand((unsigned)time(NULL))

template<class T, class U> bool chmin(T& t, const U& u) { if (t > u){ t = u; return 1;} return 0; }
template<class T, class U> bool chmax(T& t, const U& u) { if (t < u){ t = u; return 1;} return 0; }


ll Rnd(ll L=0, ll R=mod99){return rand()%(R-L)+L;}


void solve(){
    ll n;
    cin >> n;
    rep(i,n) cout << "Hello! You're new here, right? It's nice to meet you." << endl;
}





int main(){
    cin.tie(nullptr);
    ios::sync_with_stdio(false);
    int t=1;
    // cin >> t;
    rep(i,t) solve();
}