#pragma GCC optimize ("O3") // #pragma GCC target ("avx") // yukicoder #pragma GCC target ("sse4") // SPOJ, codechef #include #include #include #include #include #include #include #include #include #include #include #include #define _rep(_1, _2, _3, _4, name, ...) name #define rep2(i, n) rep3(i, 0, n) #define rep3(i, a, b) rep4(i, a, b, 1) #define rep4(i, a, b, c) for (int i = int(a); i < int(b); i += int(c)) #define rep(...) _rep(__VA_ARGS__, rep4, rep3, rep2, _)(__VA_ARGS__) using namespace std; using i64 = long long; using u8 = unsigned char; using u32 = unsigned; using u64 = unsigned long long; using f80 = long double; #define getchar getchar_unlocked i64 get_i64() { i64 n; int c; while ((c = getchar()) < '0'); n = c - '0'; while ((c = getchar()) >= '0') n = n * 10 + c - '0'; return n; } using P = pair; P bases[64]; void solve() { int n; while (~scanf("%d", &n)) { int rank = 0; rep(_, n) { i64 a = get_i64(); rep(i, rank) if (a & bases[i].first) a ^= bases[i].second; if (a) bases[rank++] = {a & -a, a}; } printf("%lld\n", i64(1) << rank); } } int main() { clock_t beg = clock(); solve(); clock_t end = clock(); fprintf(stderr, "%.3f sec\n", double(end - beg) / CLOCKS_PER_SEC); return 0; }