// #pragma GCC target("avx2") // #pragma GCC optimize("O3") // #pragma GCC optimize("unroll-loops") #include using namespace std; using uint = unsigned int; using ll = long long; using ull = unsigned long long; using ld = long double; template using V = vector; template using VV = V>; template using VVV = V>; template using VVVV = VV>; #define rep(i,n) for(ll i=0ll;(i)<(n);(i)++) #define REP(i,a,n) for(ll i=(a);(i)<(n);(i)++) #define rrep(i,n) for(ll i=(n)-1;(i)>=(0ll);(i)--) #define RREP(i,a,n) for(ll i=(n)-1;(i)>=(a);(i)--) const long long INF = (1LL << 60); const long long mod99 = 998244353; const long long mod107 = 1000000007; const long long mod = mod99; #define eb emplace_back #define be(v) (v).begin(),(v).end() #define all(i,v) for(auto& (i) : (v)) #define UQ(v) sort(be(v)), (v).erase(unique(be(v)), (v).end()) #define UQ2(v,cmp) sort(be(v)), (v).erase(unique(be(v),cmp), (v).end()) #define UQ3(v,cmp) sort(be(v),cmp), (v).erase(unique(be(v)), (v).end()) #define UQ4(v,cmp,cmp2) sort(be(v), cmp), (v).erase(unique(be(v),cmp2), (v).end()) #define LB(x,v) (lower_bound(be(v),(x))-(v).begin()) #define LB2(x,v,cmp) (lower_bound(be(v),(x),(cmp))-(v).begin()) #define UB(x,v) (upper_bound(be(v),(x))-(v).begin()) #define UB2(x,v,cmp) (upper_bound(be(v),(x),(cmp))-(v).begin()) #define dout() cout << fixed << setprecision(20) #define randinit() srand((unsigned)time(NULL)) template bool chmin(T& t, const U& u) { if (t > u){ t = u; return 1;} return 0; } template bool chmax(T& t, const U& u) { if (t < u){ t = u; return 1;} return 0; } ll Rnd(ll L=0, ll R=mod99){return rand()%(R-L)+L;} ll query(ll l, ll r, ll L, ll R){ cout << "? " << l << ' ' << r << ' ' << L << ' ' << R << endl; ll t; cin >> t; return t; } void solve(){ ll n,q; cin >> n >> q; ll a,b; if(query(1, n, 2, n)){ a = 1; b = 2; }else{ a = 2; b = 1; } for(ll i=3; i> t; rep(i,t) solve(); }