#include using namespace std; template istream& operator >> (istream& is, vector& vec) { for(T& x : vec) is >> x; return is; } struct csr { using itr = std::vector::iterator; struct Node { itr st, en; itr begin() { return st; } itr end() { return en; } }; const int N; std::vector start, E; std::vector> edge; csr(int n) : N(n), start(n + 1) {} void add_edge(int u, int v){ assert(0 <= u && u < N); start[u + 1]++; edge.emplace_back(u, v); } void build(){ E.resize(edge.size()); for(int i = 0; i < N; i++) start[i + 1] += start[i]; auto cnt = start; for(auto [u, v] : edge) E[cnt[u]++] = v; } Node operator[](int p) { return Node{E.begin() + start[p], E.begin() + start[p + 1]}; } }; int main(){ ios::sync_with_stdio(false); cin.tie(0); int n; cin >> n; vector a(n), b(n); cin >> a >> b; csr g(500001); vector used(500001); for(int i = 0; i < n; i++){ g.add_edge(a[i], a[i] + b[i]); } g.build(); queue que; que.emplace(1); int ans = 1; while(!que.empty()){ int v = que.front(); que.pop(); for(auto &&u : g[v]){ ans = max(ans, u); if(u <= 500000 && !used[u]){ used[u] = true; que.emplace(u); } } } cout << ans << '\n'; }