#include #include #include #include #include using namespace std; struct Edge { int to, cost; }; int main() { int N, M, P, Y; cin >> N >> M >> P >> Y; vector> edge(N); for (int i = 0; i < M; ++i) { int a, b, c; cin >> a >> b >> c; --a; // 0-indexed --b; // 0-indexed edge[a].push_back({b, c}); edge[b].push_back({a, c}); } vector> shop(P); for (int i = 0; i < P; ++i) { int d, e; cin >> d >> e; shop[i] = {d - 1, e}; // 0-indexed } priority_queue> q; // {money, node} q.push({Y, 0}); vector money_s(N, 0); while (!q.empty()) { int money = q.top().first; int now = q.top().second; q.pop(); if (money_s[now] >= money) continue; money_s[now] = money; for (const auto& e : edge[now]) { int next_money = money - e.cost; if (next_money > money_s[e.to]) { q.push({next_money, e.to}); } } } int ans = INT_MIN; for (const auto& s : shop) { int d = s.first, e = s.second; if (money_s[d] > 0) { ans = max(ans, money_s[d] / e); } } cout << ans << endl; return 0; }